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cuz...as of now...whenever a pawn walks past a couch heading- & positioned north of the walking path, the pawn disappears behind the backrest.
i'm pretty sure this is just a minor if/then/else issue to be fixed at the very beginning of the mod, but my experiences are wc3 mapeditor only, so i'm not entirely sure about the possibilities in c#.
Failed to find any textures at Things/Building/BuildingStyles/Ocean/Couch/GM_Mer_Couch_back while constructing Multi(initPath=Things/Building/BuildingStyles/Ocean/Couch/GM_Mer_Couch_back, color=RGBA(0.859, 0.839, 0.820, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
If attempting to build in that direction and GCO is toggled on, there's a pink square.
Could you add support to the dune style pack?