Cities: Skylines

Cities: Skylines

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Cyberpunk Sci-Fi buildings, PACK of 16 buildings
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Assets: Building
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162.133 MB
25 mei 2023 om 14:27
1 wijzigingsnotitie (weergeven)

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Cyberpunk Sci-Fi buildings, PACK of 16 buildings

Omschrijving
Note: All buildings use the same 2K texture files. This means that if you use the LOADING SCREEN MOD,
the actual size of the assets will be 10-15X lower.

So the actual size should be 10MB to 15MB, not 150MB!

There are 13 unique buildings, with 3 more which are smaller sized versions of the larger buildings.

These serve no purpose in the game, so if you want Residential, Commercial, I suggest you use the Block Services mod for that.

Most buildings have between 2,000 to 15,000 tris, with most around 7,000.

Do you enjoy this sort of thing? Then join us on Discord!

[discord.gg]
21 opmerkingen
Dr. Quackers M.D. 1 feb om 11:13 
these are showing up in plots and when they do they go into the road, they need cleaned up. All the cyberpunk building mods models need cleaned up to no clip roads so much
rexthesecond 3 okt 2024 om 10:14 
Back to building my city with these and all the others. Just got a tip for some new user. Changing the building function with the RICO mod for some reason flatting these like a pancake. Two things you can do to raise them back up. One, Use "Move It" by tapping "PG-UP" key once. Second, The RICO has the "Growable" box. Click on it and it will rebuild the building as is. Just remember to change back to "Historic Building" on the building info.
Jimbo_WestCoast  [auteur] 9 apr 2024 om 13:40 
@piledriver. You will need mods, like FindIt and MoveIt at least. Then you can use FindIt to search your inventory for these buildings, and MoveIt lets you place them anywhere you wantr.
piledriver 8 apr 2024 om 20:40 
how do you use this buildings? thank you
rexthesecond 4 okt 2023 om 2:47 
Thank You, Jimbo
Jimbo_WestCoast  [auteur] 30 sep 2023 om 16:27 
@rexthesecond I was referring to mods like UltimateLevelofDetail that let you increase the LOD distance
rexthesecond 28 sep 2023 om 7:46 
That LOD you mention. Where is it or what to use? There's a building I like but it does the disappearing act. building32A, B, C, F, G, L are the only one that does.
Jimbo_WestCoast  [auteur] 4 aug 2023 om 20:59 
@Phrygix I didn't do anything that would cause that, at least not that I know. Probably the only solution is to set the LOD distance to something big, I usually use >4000m.
KirbyTeaParty 3 aug 2023 om 17:05 
Is there different LOD implemented at different distances? Some of the buildings keep disappearing at a distance and popping back in when close.
Jimbo_WestCoast  [auteur] 13 jun 2023 om 15:15 
@geecko yeah for sure, I'm really looking forward to that.