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Rafs' Engines Pack
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23 мая. 2023 г. в 18:49
24 мая. 2023 г. в 15:47
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Rafs' Engines Pack

Описание
A pack of engine blocks for moving faster or in alternative ways.

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Blocks:

-GSO Trailer Adapter-
Attach this to a tech to deactivate wheel driving and braking, making it much easier to tow around.
Also deactivates hover turning, for the fans of floating trailers.

-GeoCorp Thor Engine-
The mighty Thor Engine provides increased maximum wheel rotation, improved braking, and strengthens suspension hydraulic systems.
Developed for faster and safer transporation of heavy payloads.

-Venture Dragster Engine-
The Dragster Engine provides more traction and strength for wheels, while also increasing fuel efficiency on boosters.

-Hawkeye Firestorm Engine-
A powerful engine capable of overdriving the mechanical systems of guns in order to boost fire rate; at the cost of destabilizing projectiles and causing loss of accuracy.

-Hawkeye Tanker Engine-
Top notch military engine designed to greatly improve the performance of tank tracks. This specialized engine will adapt other kinds of wheels into tracks by locking their rotation, while also buffing them.

-Reticule Research Crab Engine-
This odd device called Crab Engine can cause an electrostatic shift in the Tech wheels' friction, causing it to bizarrely move sideways. The strafing shift can also affect tracks and skids.

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For the Crab Engine remember to add strafing keybinds to your movement template, or just change it from Car to Hovercraft.
The Tanker Engine will not stack over the wheel benefits of the Thor + Dragster Engines, but you can use it as a compact alternative to both (again, only for the wheel buffs).

Any questions on how they work you can ask me at the official TerraTech Discord.
Популярные обсуждения Просмотреть все (1)
1
19 мая. 2024 г. в 19:38
When I click a engine, everything in the inventory breaks
Mintywave151
Комментариев: 35
kieranplays 19 авг в 22:44 
why is the blocks invisible or nonexistent even it exists in inventory
4192_enhanse 30 июл в 2:19 
Are there no plans to support v1.6 series?
SinisterToady 30 ноя. 2024 г. в 17:09 
You both have to have the mod same mods as each other. I believe.
Cream Soda 30 ноя. 2024 г. в 16:43 
How to use this with multiplayer? Thats my main issue
SavDSaint 24 окт. 2024 г. в 6:03 
treads do not work anymore with this mod installed. this needs to be fixed.
SinisterToady 30 окт. 2023 г. в 16:50 
For anyone asking the engines appear in accessory blocks
GLGYT 24 окт. 2023 г. в 15:15 
it doesnt even appear for me
buttcheek destroyer 5 авг. 2023 г. в 21:24 
just got the mod, all wheels are now bugging out and jittering, especially all treads, usually they reverse left and right, and forward and backward, intermittently
Mintywave151 22 июл. 2023 г. в 20:32 
The crab R&D Labs engine thing doesnt work, im in R&D Labs, with the default R&D Labs tech
蛍Firefly 20 июл. 2023 г. в 13:33 
@DarkTrooper When attached to a tech, it disables braking on wheels and hoverpad turning on techs to make them easier to pull around.

As for the trailer hitch situation...
There's a few old physical hitches in R&D that never really made it to the big game, I don't know of any mod that adds them into the main game pool.
There's magnetic blocks in one of the older packs that would be perfect if it they didn't have a bug that breaks them on world treadmill load.
There's that amazing Tony Rails mod that adds couplers, which are actual functional magnetic blocks, but their coupling isn't as "rigid" as the other 2.
The final option is making an imperfect physical hitch with what you got in game...

Let me know if any of this changes.