Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật












Out of curiosity though, any blocks in particular you were looking for?
Thank You!
Unfortunately that isn't something I'm looking for. If you're desperate you can try to make it yourself. A month ago I had no experience with 3d-modeling myself :)
I've been using Blender with the SEUT plugin: https://semref.atlassian.net/wiki/spaces/tutorials/pages/131411/SEUT+Installation+Guide
It took me a few nights and had to look at several tutorials. Also looked at some other mods on the workshop for inspiration.
The resources Keen makes available with the SE SDK were of great help as well!
@mike, the mod now includes a small grid variant.
@Tek, @Edicius, I added an offset variant. I didn't think it necessary earlier, but now I actually like the addition! The light panel is slightly out of bounds which causes some z-fighting. I tried shrinking the model to keep it in bounds, but it just didn't feel right that way.
@GuyInGrey Thanks dude, collision has been fixed.