Barotrauma
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Chemical Agents
   
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4.154 MB
2023年5月12日 4時12分
6月12日 2時48分
65 項目の変更履歴 ( 表示 )

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Chemical Agents

解説
Offers up to 6 different chemical agents, Inspired partially by EHA. My first full effort mod that I don't want to do as a le funny mod. You will learn to fear invisible gasses and even the slightest exposure will result in devastating conditions. Care for the exposed will require full attention from the medic. Use these carefully.
***MODIFIES VANILLA DIVING GEAR/MASK/SPRAYER***

Nerve Agents:
-Treated with Pralidoxime Chloride.
-A mix of speed in lethality and contamination.
-Rapid in terms of progression.
-Symptoms affect sight, movement, and the general capability to do tasks.
-Can be delivered secretly with a disguised red paint can that is silent and unassuming.
-Colorless.

Pulmonary Agents:
-Exposure first then build up.
-Two types of treatment, binding as pre-emptive treatment before symptoms and flushing when the symptoms kick in.
-Symptoms are obvious when they appear with periods of oxygen loss and grows more as time passes by.
-Can be delivered secretly with a disguised blue paint can that is silent and unassuming.
-Slow but lethal.
-Colorless.

Blood Agents:
-Lethal dosage is given rapidly.
-Kills within seconds upon inhalation.
-Gas immediately dissipates within an enclosed area.
-No treatments, if you survive just stay still and let it pass through your system.
-Causes bloodloss, nausea, and convulsions.
-Random periods of paralysis.
-Colorless.

Blistering Agents:
-Deterrent and quickly develops blisters, rashes, and burnt skin.
-Contaminates all personnel.
-Treated with binding agents with a specialized bandage.
-Dark yellow-green mist.
-PENDING FIX: External affliction, downright unusable, causes severe lag with AI. Will make a separate affliction and items purely for the purpose of PVP.(Make sure you have absolutely no AI crew)

Lachrymator Agents:
-Immobilizes and hampers target's movements and ability to do basic tasks.
-Flushed with decontaminant.
-Death by minutes of continued exposure.
-Bright white mist.

Psychochemical Agents:
-Rapidly alters the target's perception.
-Brain death at high exposure.
-Colorless.

Incapacitating Agents:
-Fast acting and long lasting agent used to incapacitate unprotected personnel
-Asphyxiation at high exposure
-Colorless

TODO:
-find a way to make grenades and others with obvious smoke discharge and only when there is smoke discharge.

Other stuff:
Added EHA suit compatibility, per Huntermist's request. Enjoy!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2977226706
Added hazardous reactors compatibility patch, apologies I didn't realize that mod also modified diving suits.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2985592425

(Translations)
Russian:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3066196391 (last updated Oct. 30, 2023)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2986079116 (last updated Nov. 6)
Chinese:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2981670179 (last updated Jun. 20, 2023)

(Gun in thumbnail is part of my other mod)
Other comments from me:
Idk let me know what you guys want more and I'll try to respond if it is doable. This is a personal project of mine I do for fun so I don't expect this maintained after a long time. Mod compatibility I don't know either, I could do it for the other stuff like 3 minutes if I feel like it but I'll only do it with permission from the mod authors, if you want to do compatibility for this, I give you full permission on my side, just go bother the other mod creator not me. If you see me on the undertow official discord(I mostly go on baro-modding), feel free to talk to me. Thanks to ASkeleton for helping me design the affliction icon of the Lachrymator agent exposure. Now that this mod has reached its completion, I want to thank you all for your interest towards this mod. I don't have anything else to add now. Once again read the bottom part of this mod.

[Use whatever assets and code you want from this mod to create whatever thing you want as well just credit me in the description afterwards.]

[Extra info - Images are outdated, will probably replace soon]
人気スレッド 全て表示 (3)
43
10月7日 19時30分
Q&A + Suggestions
Feniter
4
8月11日 8時27分
Lag issues, performance suggestions, and other technical problems.
Feniter
197 件のコメント
Apex 9月15日 18時51分 
@Port press E first to activate them.
Port 8月13日 5時43分 
Hey, I keep trying to throw the grenades, but for some reason they just get thrown but do not get activated, no gas spreads, nothing happens, no-one reacts.
D8nkmemelord 7月4日 12時18分 
I gotta say, I'm not sure how well the decontamination works, I've been doing the missions to collect a chemical weapon crate and whoever picks it up is perpetually exposed. Using the sprayer, the decontamination kit, anything really, just doesn't work. Are you meant to take off the equipment and spray it on the floor? It's starting to get expensive having to replace an Assistant and Suit every time because I just have them kill themselves in the ocean after so they don't kill everyone...
Feniter  [作成者] 5月9日 2時27分 
I don't play with it and seems complex at first glance to do, no plans for now.
Winston Churchill 5月9日 2時05分 
Do you plan make NT comp patch?
Feniter  [作成者] 5月2日 19時29分 
Usually NPCs react to being sprayed but the gas grenades not so much no idea why for now
Feniter  [作成者] 5月2日 19時29分 
Nerve agent residue on your character, decontaminate via sprayer or by the individual kit
TheLoneyOne:) 5月2日 18時28分 
Really confused. Got a mission to collect a chemical package and got it. However once I dropped it off and got to the station, whoever wore the chemical suit to stay alive would kill everyone around them till they themselves took the suit off. What do I do?
Joe Mc'Murray 2月24日 16時03分 
is there any way you can make NPCs react like you are attacking them when you start spraying chemicals? 10/10 mod either way
M1911A1 Oversize® 2月5日 11時49分 
use pul flush