RimWorld
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[CZK] Eye Prosthetics (Continued)
   
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Mod, 1.4, 1.5, 1.6
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345.039 KB
9 mei 2023 om 12:21
11 jul om 18:39
4 wijzigingsnotities (weergeven)

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[CZK] Eye Prosthetics (Continued)

In 1 verzameling van Zaljerem
Zal's Continued Mods
544 items
Omschrijving
Original mod by CitizenKanye
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2630103648
If the original author requests it, I will remove this update.

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Eyepatches should no longer cause problems for body purists. Their "surgeries" should also no longer fail.

Remove the anesthetic from their "surgeries":
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3372432570


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Original mod notes (1.3):

Ever been confused why the vanilla game lacks any eye prosthetics simpler than a bionic eye? Ever been annoyed there's no easier way to cover up those disfiguring eye scars? Ever been mad there aren't more prosthetics using the new eye textures? Well be mad no more, with these brand new eye prosthetics that solve all your eye-related needs from neolithic times all the way into the industrial age.
They blend right into the vanilla game!

Credits:
- artwork and xml by [CitizenKanye]

52 opmerkingen
a literal potato 21 aug om 4:08 
You probably wont do anything but at least the light receptor seems to be oversized and looks hideous at the moment, it clips over hair and facial hair hats.
ephemeraltoast 12 jul om 17:07 
Huzzahhhhh
jalenick 11 jul om 18:34 
1.6 when :sob:
ephemeraltoast 11 jul om 15:20 
I'd love to see (ho ho) an update to 1.6! This mod makes it tolerable to lose an eye pre-bionics.
Some Cossack Fetus 26 feb om 11:33 
How do i install eyepatches, and where do i make them???
lexcpa324 1 feb om 14:06 
This is a great mod, but I never see any NPCs using these sadly, i have never seen an outlander rocking an eyepatch or a glass eye, which is pretty sad
Large Brain Rotation 1 jan om 15:34 
Just as @NyxJen said Epoe-forked, dog said 2 and this mod installed together breaks animals operations tab. Needs to be patched
Major Major Major Major 26 nov 2024 om 10:09 
Created a patch for the anesthetic issue until it is resolved mod-side.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3372432570
Major Major Major Major 25 nov 2024 om 14:43 
@Zaljerem, I can confirm what @Inglix said. Simply adding "<anesthetize>false</anesthetize>" into the individual RecipeDefs in the BodyParts_prosthetic.XML file disables the needless anesthetization.
Inglix 21 okt 2024 om 4:46 
@Zaljerem There's an "anesthetize" boolean field on RecipeDef which defaults to true. I think if you explicitly set it as false on the recipes for installing eye patches it should allow them to be installed without anesthetic.