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Сообщить о проблеме с переводом
isn't that the same as "taking your ball and going home"? I'm not "telling" him to change anything. I'm just suggesting ways he could make it more balanced with vanilla if that is a concern for him.
assuming some of that rant was directed at me, yes i DID read the comments. I was just giving examples. you know... constructive criticism.
also, I think Jesus would give you more "strength" if you behaved less like a jerk to others. ;)
Jesus give me strength. PS. happyjack, Thank you for making a gyro that actually is slightly more useful when turning true capital ships.
(and yea guys my Forward unto Dawn still needed about 100 of these things to actually turn :P)
If you are concerned about balance, it would be more reasonable to make it something like x27 the strength, power req. etc. but make its volume equal to 15 blocks... or something like that... i was just giving an example.
Or perhaps more reasonable:
Basically what I'm suggesting is make the space saving advantage 1:2 or 1:3 (or something reasonable) instead of 1:27 (with obvious adjustments to strength, power reqs, etc. as well).
This is of course assuming you are concerned about balancing the mod with vanilla, if not, go nuts. ;)
I'm not saying it is a bad mod, but it does break the balance with vanilla.
This mod is for people who want their hyperships to be able to turn in creative
There is a reason it is called creative.
And for surival, it costs 27 times the components to make!
I, Personally don't see the issue with this mod.