Barotrauma

Barotrauma

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Owl's Medical Mod
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8 mei 2023 om 10:00
14 mei 2023 om 23:01
15 wijzigingsnotities (weergeven)

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Owl's Medical Mod

Omschrijving
A small mod made by me to both change a number of vanilla items and add new ones to make it so that opium doesn't cure every form of injury. Helps to vary medical while serving as a much easier and simpler alternative to the popular medical overhaul Neurotrauma.

Most notably changes:
- Bandages and Plastiseal now heal lacerations and bite marks. Bandages offer very minor laceration and bite mark healing with good bleeding and burn healing, while plastiseal works quite well for lacerations, bite marks, but especially burns and bleeding.
- Opioids still heal most damage, but much much less. Meant to keep the patient alive until other medical can be applied.

Additions:
- Forceps which are used to treat gunshot wounds, but can inflict more bullet damage, lacerations, and bleeding if the medical check is failed. Inflicts minor lacerations on success.
- Splints which are used to treat blunt force damage slowly over a period of time.
- Sutures which serve as a relatively inexpensive disposable means of quickly treating lacerations and bite injuries
- WIP Implants that can be surgically implanted into a patient
- Scalpel which is used to surgically cut open a patient for implants

The surgical system is currently a massive work in progress and includes only one current implant or procedure, which is to add subdermal armor to someone to better resist bullets.

Feedback greatly appreciated!


Credit to Рябинович for Russian patch
Populaire discussies Alles weergeven (2)
12
25 nov 2023 om 6:56
Suggestions / Feedback
Owl
2
26 okt 2023 om 14:12
Bug Reports
Owl
26 opmerkingen
Farbott 12 apr om 3:25 
Wish this one got updated or someone else took the torch, NT is too much, vanilla is too little
MrBanana 11 dec 2024 om 12:07 
Update for December patch?
ALE199 13 apr 2024 om 20:04 
There is my mod too btw if you guys want something like this but lite
pf01 13 apr 2024 om 17:35 
Update pls
rohlik 26 nov 2023 om 11:28 
this is a really cool addition for the game, love it!
Xanth™ 20 okt 2023 om 15:19 
Does this mod still recieve updates? And is it compatible with the newly released Treacherous Tides update?
malsala23 13 sep 2023 om 10:15 
Neurotrauma sucks, been waiting for a better alternative and I think this one's it.
Television 11 jul 2023 om 11:48 
I love neurotrauma
TheSharpFixer 16 mei 2023 om 13:28 
I like ALE-ITA's idea of reworking the Glue. As a mid/late game item ingredient cost wise, its a nice way to make it powerful without it being overkill (since changing the bleed/burn heal from 100 localized to something between the 2 bandage types but applied to all body parts is a good rebalance especially for medics who need to stabilize a heavy damage case caused by those later game encounters). Otherwise if thats too much, keeping it localized still but making it a 2-3 time use durability item with reduction in effectiveness would work too if the former concept either is abit too powerful to tweak or runs into code problems.

To keep it from being spammed, the Organ damage type that normally only shows up when used without the proper skill check could still happen but weaker when applied with the right skills. Organ damage seems heal faster on its own than normal exterior damage types but slower than the trivial (except when applied quickly by Fractual bots) burns for reference.
ALE199 15 mei 2023 om 11:00 
for Antibiotic glue I remember someone modded them to be act as a full body version of a bandage, kinda like opiods were for general healing