Barotrauma

Barotrauma

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Ancient Genes (More Genes)
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1.177 MB
2023 年 4 月 25 日 下午 8:31
6 月 18 日 上午 6:48
52 項更新註記 (檢視)

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Ancient Genes (More Genes)

描述
This mod adds several new genes types: Ancient Genes, Thalamus Genes, Cyborg Genes and Gorgon Genes!

How to get it
They could be identified from Strange Unidentified Genetic Material and could be combined with any other genes.

Strange Unidentified Genetic Material could be bought at City/Research Outpost or found at Wrecks and Ruins.

Effects
Genes
Effects
Ancient Genes
When taking damage, applying 2-10% of COMBAT STIMULANT, PRESSURE STABILIZED and SLOW METABOLISM.
Dragging characters at full speed.
Thalamus Genes
When in water, healing 2-5 burns, bleeding and bloodloss every 10s, gainging resistance to poison and oxygen consumption.
Becoming neutral for Thalamus.
Gain talent: Secretion.
Cyborg Genes
Gaining the ability to tinker(overclock) devices using wrenches, Tinkering effects are increased by 10-50%, obtaining 2000-4000 meters water pressure protection while also unlocking a powerful shock attack to stun nearby enemies. (press R, 8s cooldown, stun nearby creatures for 4s and speed up by 45% for 4s).

Tinkering boosts devices but also damages them:
Pump: Increases pumping rate by 400%.
Engine: Increases torque by 150%.
Fabricator/Deconstructor: Increases operating speed by 250%.
Loader: Enhances connected turret fire rate and damage by 20%, while reducing power consumption by 20%.

Become vulnerable to EMP effects.
Gain talent: Enlightenment.
Gorgon Genes
Movement and Attack Speed increasing by 5-25%.
Gain talent: Gaze.

Talents and Equipments
Talents
Effects
Secretion:
You gain the ability of the Thalamus to generate defense cells.
When being attacked, spawning 1 Leucocyte and 2 Terminal Cell, 4 seconds CD.
Leukocytes and Terminal Cells exist for 12 seconds, after which they disappear.
Enlightenment:
As long as you are equipped with full set of Cyborg Modules, you gain Cyborg REVolution.
Cyborg REVolution grants you:
+25% skill points, +25% maximum vitality, Protection against the water pressure, up to 10000 meters.
Unlock recipes: Cyborg Head Module:R1, Cyborg Body Module:CG-I
Gaze:
All your attacks apply an additional 14 Petrify. The effect is halved against medium-sized monsters, and has minimal impact on large monsters and abyssal creatures.
Petrification: When the target’s Petrify reaches 100, they become petrified, unable to move or react, and receive +15% physical damage. This lasts for 6 seconds.
Predation: When you kill a hostile creature, gain Marks equal to 25% of its maximum health.
Equipments

Cyborg Head Module:R1

Cyborg Body Module:CG-I
Has internal oxygenite device that supplies oxygen, no external oxygen supply is required, and it has built-in thermal imaging mode and medical scanning mode. Multiple damage reduction and resistances.
Greatly increase the swimming speed, can withstand deep water pressure up to 6400 meters, and has a built-in sonar system and medium cargo capacity. Multiple damage reduction and resistances.

Compatibility
This mod does not override any vanilla content, it only adds independent content, so it's most likely compatible with any other mod, If you find any issue, please leave a comment.

Also, it's safe to add or remove MID-CAMPAIGN / EXISTING SAVES.

What I might do
I tried to make Thalamus genes act like husk symbiosis, making Thalamus wreck neutral to player, but I could not find a way to rewrite Thalamus AI to make it ignore players with thalamus genes, maybe in the future I would complete this feature. (Implemented!)

I might keep updating and adding more genes in the future, I hope you enjoy this mod!
Credits to bnuylover999 for the art design of cyborg genes!
熱門討論 檢視全部(2)
11
4 月 12 日 上午 10:49
置頂: Suggestions
Azure Nocte
10
3 月 14 日 上午 11:50
置頂: Bugs, issues, crash report
Azure Nocte
177 則留言
Azure Nocte  [作者] 8 月 5 日 下午 12:34 
@✨ Stefan2042 ✨: Да, я думаю, это совместимо с Baroverhaul.
Azure Nocte  [作者] 8 月 5 日 下午 12:32 
@Ёж: Basically, all genes are variations of the Crawler genes. To create one, you need to mimic its structure and modify its effects in <GeneticMaterial>, using a specific Affliction defined by StatusEffects.

Like the Crawler genes, its effect is determined by the "increasedswimmingspeed" Affliction, which can be found in Content\AfflictionsGeneticMaterial.xml.
Ёж 8 月 4 日 上午 8:10 
Bro, how did you make a mod for genes? I don't understand how to give a percentage value for gene efficiency. I tried to change the value in the game files, but nothing helped. Help me please.
SIN 8 月 2 日 上午 12:38 
Совместим ли этот мод с Baroverhaul, который полностью видоизменяет ветку талантов?
SUSMAN 4 月 23 日 上午 9:49 
ah alr thansj
Azure Nocte  [作者] 4 月 23 日 上午 6:46 
@SUSMAN: The vanilla genetic material should appear as usual—this mod DOES NOT overwrite genetic loot found in ruins.
SUSMAN 4 月 22 日 下午 8:11 
how to get normal genetic material help!!1 the ancient ones always appear, help now now!!1
Azure Nocte  [作者] 4 月 13 日 上午 6:02 
@0b: I admit it's a bit OP, but I haven’t figured out how to tone it down without making it boring... Maybe I’ll rework it once I come up with something.
Azure Nocte  [作者] 4 月 13 日 上午 5:59 
@Up_Alr: Круто, что ты разобрался!
0b 4 月 12 日 上午 10:49 
Death Stare is WAY too OP
5% or less for normal
1.5-2% for medium
Abyss 0.01%