Space Engineers

Space Engineers

654 ratings
Trade Operators Coalition
4
3
4
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: NPC
File Size
Posted
Updated
10.114 MB
23 Apr, 2023 @ 2:11pm
14 Oct, 2024 @ 10:38am
4 Change Notes ( view )

Subscribe to download
Trade Operators Coalition

In 2 collections by Meridius_IX / Lucas
Modular Encounters Collection
20 items
MES-Friendly Mods
57 items
Description
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

Introduction

Trade Operators Coalition adds several Economy-Driven Neutral NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations.


Encounter Information

This table provides information about what to expect with the encounters in this mod. Please note the following may not apply to every encounter. For more information on the attributes, click on the attribute name to view more information on the Modular Encounters Systems Wiki.

Attribute
Description
★☆☆☆☆ - No Challenge
Grid Difficulty[github.com]
★☆☆☆☆ - No Challenge
Environments[github.com]
Space, Atmosphere, Gravity
Encounter Types[github.com]
Space Cargo Ship, Planetary Cargo Ship, Random Encounter, Planetary Installation
N/A
Special Abilities[github.com]
Merchant Equipment


About Trade Operators Coalition

The Trade Operators Coalition is a group of merchants that organized into a formidable economic force in several systems. Their stations can be found on many planets and in outer space. Each station operates in its own territory, so it is uncommon to find multiple stations grouped together in a small area. The stations feature a variety of services, including buying and selling of goods, refueling, shipyard services, and Suit Upgrade Modules.

Merchant ships can often be found wandering various areas. These ships can be approached and they will stop so you may browse the items they have for sale. Cargo Ships also appear near the stations, and will try to deliver additional stock for the station stores - however, pirates sometimes try to attack these ships as well. Defending these cargo ships will often be in your best interest.


Shipyard Services

The stations in this mod offer new economy features in the form of Shipyard Services. This allows players to sell grids that they have majority ownership of for a fraction of their current total credit value. It also offers the ability to repair and construct existing grids (repairs damage / builds projected blocks). And finally, if you have a grid that you've captured with non-majority ownership, you can pay to have the grid fully converted to your ownership. All grids interacting with the Shipyard Services must be within close proximity of the station to utilize these features.


Suit Upgrades

Another unique economy feature introduced via this mod is Suit Upgrades! This allows you to purchase permanent upgrades for your character that offer a variety of advantages. These upgrades include varying levels of immunity to the various Inhibitor blocks that some NPC mods use, passive suit energy recharge while in direct sunlight, and an overall damage reduction modifier.

These upgrades come with a catch though. In addition to be very expensive, they also require special Research Points. These points can be found by infiltrating various NPC ships and stations belonging to Imber, Parallax, Incon, and perhaps others. The Research Points can be downloaded from special terminals found on those grids.


Known Issues

- If trying to scrap-sell a grid with subgrids (connected by rotor, piston, connector, landing gear, etc), I strongly recommend disconnecting those subgrids before processing the sale. Sometimes these grids will despawn with the sale of the parent grid. This is something I'm looking into, and hope to have a more permanent solution for in the future. MES Update 2.69.13 should fix this issue.

- Contract blocks present in stations are not activated at this time. I am hoping at some point keen released some better ModAPI control over contracts like they did with the store blocks in 1.202, which would allow me to do more interesting things with them.

- Some are reporting that the TRADE faction is starting as hostile, which would not be intentional. Keep in mind if you attack TRADE owned ships, your reputation will decrease and you will eventually become hostile (intended behavior). However, if the faction started as hostile for you, try using the following chat command (its not a URL, steam seems to think it is, just copy/paste it) . MES Update 2.69.12 should fix this issue.


Special Thanks

Huge thanks to all the station designers who allowed me to use their designs in this mod! These folks built some awesome looking stations for that Economy Station contest Keen ran a few years ago, and I'm grateful I get to put a spotlight on them with this project!

- The Deedle
- Spaceweasel
- Delta606
- ZEO CMF
- The Kraken
- SlimSumo
- UnagiKing
- AGentleTree

And another huge thanks to AutoMcD for making the Suit Upgrade station block!


Restrictions Regarding Republishing This Mod:

Please refrain from republishing this mod on the workshop or anywhere else. Unauthorized copies will be removed from the workshop.


Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]
Popular Discussions View All (3)
4
1
14 Aug @ 1:38pm
[Issue] No offers in store block
KEJWII
5
31 Aug, 2023 @ 1:29pm
GTXGaming breaking it?
MattPlaysSimulations
0
1
23 Apr, 2023 @ 2:19pm
PINNED: Original Station Designs
Meridius_IX / Lucas
267 Comments
Neoplex 7 Sep @ 4:24am 
Hi, I have a question. I added the "Research" mod and the TOC mod to my server. The store now also sells and buys the research schematics. How can I prevent some items from being unavailable in the store? I've already tried modifying the XML files, but that didn't remove the schematics from the store. Strangely, no items were removed from the store. I even deleted the XML files, and the same items were still in the store. No matter what I tried, the store always had the same items. Can someone help me?
Buck Nuggets 23 Aug @ 3:50pm 
Does anyone know where to go to change the block limit on selling/repairing ships?
Tipok 12 Aug @ 5:59am 
Is it normal that construction via blueprints at TRADE stations require admin rights? Otherwise it consumes credites and sound plays but nothing happens. Did anyone expirience this kind of problem?
miku567 9 Aug @ 2:50pm 
I have noticed that Chronos station has the contracts block denies access to the player, which means one cannot grab missions from it. The leftmost store block is working though.
For other types of stations (Brazer and Poseidon) the situation is the same - contract blocks have only missions from Freight Mod and store blocks work as usual.
Artyom_Miller 28 Jul @ 9:50am 
cxant trade with them (have to forcefully take its gride to even trade) its saying its not owned by a faction
Bear 28 Jun @ 8:30am 
I think you need to make your own faction and then accept peace. I didn't experience any issues with their station except no contracts, though the vanilla stations do have contracts even with this mod installed.
Seabee Assassin 22 May @ 6:24pm 
nice work ty
Lowki 20 Mar @ 12:39pm 
How does buy/sell if the grid keeps saying not owned by faction
Patrick 9 Mar @ 11:49pm 
@Jim, sounds like you are talking about the Freight Contracts mod, which is a different mod. Fwiw, the "contract failed" message is the result of a Keen-side bug. You still get your payout and collateral refund.
Scarfy 2 Mar @ 4:04am 
how to sell ships how to convert ships how to repair ships how to see contracts help :steamhappy: