Space Engineers

Space Engineers

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Block Picker
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Type: Mod
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2023 年 4 月 21 日 上午 4:35
2023 年 8 月 30 日 上午 4:38
4 項更新註記 (檢視)

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Block Picker

描述
Block Picker - An eyedropper for block types

Block Picker adds eyedropper functionality to block types. Press Ctrl-G while looking at any block, and you will get a build cursor for this block. Its as simple as that!

Blocks can be picked at about the same distance as they can be placed. For more control when trying to pick small blocks, like Interior Lights, you can also get out your welder or grinder, and their selected block will be picked instead.

Color and Skin will not be picked at this time. Space Engineers does not currently let mods interact with the skins much at all, and faced with these limitations, I decided it was better to leave it out entirely for now. But of course you can always press Shift-P to pick the color from the block you are looking at, as well.

Note: This may bypass research requirements, or other block building limitations. However, some care has been taken to try to support common ways of disabling blocks, to allow a wider range of usages.
55 則留言
Hyligan 9 月 20 日 上午 9:55 
Add the option to change the control key to the F2 menu from the chat...
Lampglow 9 月 14 日 上午 6:56 
Can I change the method to access this? I have BuildVision 3.0 mod also, and that uses Ctrl so they overlap.
nevcairiel  [作者] 9 月 9 日 上午 8:18 
@brent
I just tried and it seems to be working fine. Any more details?
brent 9 月 9 日 上午 5:21 
Maybe not working after Apex update
Ghost_Ship_Supreme 8 月 20 日 下午 7:20 
Is it possible to rebind the pick key? It would be really nice if you could rebind the command to something besides ctrl + G, maybe like middle mouse?
Ronchi 3 月 29 日 下午 3:12 
does this only work in creative ?
Stef 1 月 16 日 下午 2:05 
I'll give my contribution: if you changed the default G key (that opens block selection panel) then Ctrl+G won't work, you need to do Ctrl+ the key u binded to open that panel!

Took me a year to figure out XD
Time is killing me. 2024 年 11 月 4 日 上午 10:17 
thank you:steamthis:
HyratelWyvern 2024 年 9 月 24 日 上午 11:36 
This covers a sorely needed gap in functionality. Bless.
Devilers 2024 年 8 月 20 日 下午 11:22 
Upon pressing Ctrl+G on `Automaton Timer Block` which is linked oiny to two blocks (programmable block on left + event controller on right side) getting this exception:



BlockPickerSession: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.CubeBuilder.MyCubeBuilderState.GetCurrentBlockForBlockVariantGroup(Int32 idx, MyBlockVariantGroup variants, Boolean respectRestrictions)
at Sandbox.Game.Entities.Cube.CubeBuilder.MyCubeBuilderState.UpdateCurrentBlockToLastSelectedVariant()
at Sandbox.Game.Entities.Cube.CubeBuilder.MyCubeBuilderState.SetCubeSize(MyCubeSize newCubeSize)
at Sandbox.Game.Entities.MyCubeBuilder.ActivateBlockCreation(Nullable`1 blockDefinitionId)
at Sandbox.Game.Entities.MyCubeBuilder.Activate(Nullable`1 blockDefinitionId, Boolean groupwideDLCCheck)
at nevcairiel.BlockPicker.BlockPickerSession.HandleInput()