Total War: WARHAMMER III

Total War: WARHAMMER III

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Green Iz Best!
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Tags: mod
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1.178 MB
15 apr 2023 om 13:46
5 sep om 8:23
27 wijzigingsnotities (weergeven)

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Green Iz Best!

Omschrijving
A Storm of fang and muscle comes..

One that will teach the world a simple truth:

GREEN IZ BEST!

WAAAAAAAAAAAGH!!




Hello and welcome back to Green Iz Best, a mod that has been in every Total War Warhammer game since the first iteration!

This is a vanilla style 'soft rework/tweak' mod that enhances all aspects of the Greenskin experience. In essence you could see it as an attempt to reach parity with more current DLC trends if anything, though i strive to make it so that the mod doesn't go overboard if possible!

This also means certain aspects have gained a bit more attention than others based on what i feel needs priority.

The mod will see updates periodically as a i add new stuff and tune things based on feedback and my own experience.

There are a lot of changes, so i will mention some highlights:


FACTIONS

*Crooked Moon gains access to the Masterful Ambush stance. This is the same stance used by the Wood Elves, it requires less movement and is harder to spot.

*Bloody Handz gains a factionwide -10% winds of magic cost to Big Waagh spells.

LEGENDARY LORDS

*Grimgor's unique skilltree is vastly improved. Strongest Indeed.

*Wurrzag has a full Melee Tree, a spellcaster he may be, but he is also a Savage Orc of renown!

*Skarsnik no longer has built in Lightning Strike as a feature, instead he has a built in +200% reinforcement time increase for enemy armies. He also has a stronger unique tree, the sneaky git.

LORDS

*Both Orc Warbosses and Goblin Shaman Lords have gained a few new skills to unlock that gives them an edge.

HEROES

*Orc Shamans are Orcs and have a small yellow skilline tree giving them melee bufffs.

*Night Goblin Shamans have recieved a new mini tree that give them unique abilities as well as some mutually exclusive skills that buff certain units in their army!

SKILLS

*The initial Blue skill line has been made better with new skills replacing old and tired ones.

BUILDINGS

*Wolf Riders, Spider Riders, and Boar Boys buildings have all gone down a tier, making you able to get them earlier!

ITEMS

Nearly all Greenskin unique items have recieved some attention (e.g. if it had damage, it now has more), some more than others depending on my personal bias.

*Azhag's Crown of Sorcery is empowered, a true caster of death resides within..

*Gitsnik is now worthy of being a weapon that Grimgor uses.


UNITS

*Giant Spiders, formerly a Drycha unit, is now available for Greenskins as well (may need the Wood Elves DLC)!
These also gain benefits from the redline tree, techs and scrap upgrades.

*Spider Hatchlings have been added as a recruitable unit in the forest tree as well (they existed before only as a unique unit from a landmark building).


TRAITS

*Greenskin racial traits have all been touched up a bit, in an attempt to make them competetive with normal traits.




Should be savegame compatible, but for the best experience, start a new campaign!

NOT TESTED OR MADE SPECIALLY FUNCTIONAL WITH OTHER BIG REWORK MODS LIKE SFO, RADIOUS ETC.
61 opmerkingen
Priss 6 sep om 0:31 
Thanks for the update
Gejnor  [auteur] 5 sep om 11:05 
Updated to 6.3, ive had to remove a lot of my own mini trees as they were being crowded with the new mini trees.
Priss 26 aug om 0:35 
Thanks Bane, I use it already, but there's still loads of Lords that still have the old vanilla skills and the submod hasn't been updated for a while.
Priss 17 aug om 6:52 
Could you make a compatibility patch with We'z Speshul? Thanks.
大能牛逼闪亮亮 31 jul om 18:40 
Very GOOOOOOOOD!!!
BeatzCrusader 20 jul om 20:05 
I am once again here to ask if grimgore could give all black orcs +5/+5 because grimgore as it stands isn't a great lord as a leader. A fantastic unit, but his faction and lord army buffs feel lacking to me.
Gejnor  [auteur] 16 jul om 16:17 
I'm glad you like it. Ive loathed Boar Boyz since Warhammer 1 when they rearcharged Quarellers and lost the ensuing melee battle. Such a fun cav unit.. Not.
JuggernautTyson 12 jul om 15:57 
I want to say as a Greenskin main, after playing with this mod for several hrs, This is one of the best mods for Greenskins that makes them good again, especially after that terrible rework they've gotten. Thanks again for this amazing mod and love the skill that buffs boar boyz which is a long overdue & they finally get something that ain't just charge and speed buffs. Now all they need is their anti infantry then they will be amazing.
Jonatonse 24 jun om 18:00 
thx the fix made my day