Total War: WARHAMMER III

Total War: WARHAMMER III

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Drill of Hashut mechanism for Immortal Empires
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Tags: mod
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1.054 MB
14 apr 2023 om 7:52
13 jun om 6:40
17 wijzigingsnotities (weergeven)
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Drill of Hashut mechanism for Immortal Empires

Omschrijving
Feature
This mod lets you enjoy the part of the Drill mechanism in the IE campaign.

Complete the mission, and choose between a great ancillary or permanent effect bundle with faction-wide effect. You get a RoC's final reward if you put 4 ancillaries in the drill.

It does NOT work for non-playable Chaos Dwarfs.


Compatibility
I don't play that mod so IDK but users are reporting that this mod is incompatible with the victory condition overhaul mod.

I also don't play it but there seems to be an issue with Dynamic settlements. There are two options.
1. Enable dynamic settlements after the game start.
2. According to @Wand_Face_ - "Select the events tab in the top right and you'll see the "enable dynamic settlement" in the list. Just select and enable it then and it'll all run fine."

Don't play this with the vassal mod. It can ruin the system.

Don't report bugs if you're using other mods. Replicate the bug with minimum mods first

FAQ

Q. Why haven't you ported some of the QB?
A. I only ported the ones that were already in the DB

Q. You can already get ancillary from the campaign victory. Isn't it a double dip?
A. Double dip as all you like.

Q. Does it work in MP (Multiplayer)?
A. It will not work for certain if two or more players are playing as Chorf


Q. Do I have to start a new game?
A. Yes.

However, if you want to add this mod mid-campaign and if you're using a lua console mod made by Groove Wizard, (not by PJ) you can type the relevant line to trigger the mission:
cm:trigger_mission("wh3_dlc23_chd_astragoth", "wh3_dlc23_chd_ancestor_hellshard_structure_wh3_dlc23_chd_astragoth", true, true)
cm:trigger_mission("wh3_dlc23_chd_legion_of_azgorh", "wh3_dlc23_chd_ancestor_hellshard_structure_wh3_dlc23_chd_legion_of_azgorh", true, true)
cm:trigger_mission("wh3_dlc23_chd_zhatan", "wh3_dlc23_chd_ancestor_hellshard_structure_wh3_dlc23_chd_zhatan", true, true)
293 opmerkingen
Stiefellecker² 22 jul om 6:00 
Should it work with reworks like SFO? Except the modifiers not being balanced of course
Rhox  [auteur] 26 jun om 16:17 
Tow has it by itself already
Michael 26 jun om 14:09 
Does this work with the old world mod?
FeldwebelSteiner 13 jun om 10:17 
thanks you are the best:steamhappy:
Rhox  [auteur] 13 jun om 6:24 
That is true. I'll change it. Thanks for the report
Goldberg 13 jun om 6:16 
Hello Rhox! Thanks a lot for the mod. I found, what I guess is, some small mistake in the text while translating it.

Those lines into "rhox_chorf_ime_drill_dilemma.loc" are all saying the same sentences, but I guess they are refering to the relic collected. So it might be different depending the relic collected.

cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieFIRST
cdir_events_dilemma_choice_details_localised_choice_title_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieFIRST
cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieSECOND
cdir_events_dilemma_choice_details_localised_choice_title_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieSECOND
cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grungni_rhox_ieFIRST
...
...
Cheers mate :)
CallSignFairy01 23 apr om 16:45 
Any chance of a mod that either moves the Great Drill landmark to Zharr-Naggrund or allows it to be moved to any settlement? I always find the starting settlements for Chaos Dwarfs to be overcrowded as they are only 8 slot settlements and already have there own landmark building and in some cases also resource buildings.
Niklas 17 apr om 4:08 
yes would be nice
The Mountain King 4 apr om 14:17 
Hey boss I love this mod. Is there any way to get it to work for modded factions such as D3rpy's famous chaos dwarf mods?
Rhox  [auteur] 29 mrt om 2:18 
It might need an update due to some other things, but CTD end turn is difficult to catch, and this is especially true when there are other mods around