Barotrauma
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Neko's Extra Components
   
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2.022 MB
5 Nis 2023 @ 11:28
9 Kas 2023 @ 11:57
2 Değişiklik Notu ( görüntüle )

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Neko's Extra Components

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This mod adds a wide variety of extra components to help with various ship-building tasks!

Currently featuring:
  • Map - lerp and unlerp, in one
    Useful for: controlling water levels between connected rooms (like airlocks)
  • Multiplexer - One input to one of four outputs [0-3] selected by another input
    Useful for: making easy if/else systems.
  • Demultiplexer - Four inputs [0-3] to one output, selected by another input
    Useful for: controlling multiple cameras and/or guns with a single periscope!
  • Accumulator - Keeps a numeric count, and increments/decrements it when an input is received. Another input allows for resetting the counter.
    Useful for: cycling between multiple states (with a modulo component), integrating maths functions.
  • Edge Detector - One input, one output. When a change in the input value is received, pulses the output once with the new value of the input.
    Useful for: "Debouncing" inputs, like the periscope trigger, to ignore repeated input.
  • Motion Tracker - Like the motion detector, but outputs the position of the detected entity. NOTE: to keep some semblance of balance, currently DOES NOT discriminate between target types!
    Useful for: autpmatic turrets! And possibly building autonomous drones?
8 Yorum
sstaryy 30 Nis 2024 @ 8:32 
no logarithm 😔
Nekojimi  [yaratıcı] 9 Kas 2023 @ 11:58 
Thanks for the report, the mod should now be updated to game version 1.1.19.3.
Loafer 11 Tem 2023 @ 9:10 
i have reached 1000 words limit, if you need more information plz agree the friend request
Loafer 11 Tem 2023 @ 9:08 
[CL CS ERROR] CS MODS NOT LOADED | Compilation errors:
C:/.../2958067099//CSharp/Shared/MotionTracker.cs(255,43): error CS0117: 'MathUtils' does not contain a definition for 'LinesIntersect'
C:/.../2958067099//CSharp/Shared/MotionTracker.cs(256,43): error CS0117: 'MathUtils' does not contain a definition for 'LinesIntersect'
C:/.../2958067099//CSharp/Shared/MotionTracker.cs(257,43): error CS0117: 'MathUtils' does not contain a definition for 'LinesIntersect'
C:/.../2958067099//CSharp/Shared/MotionTracker.cs(258,43): error CS0117: 'MathUtils' does not contain a definition for 'LinesIntersect'
[CL CS ERROR] System.Exception: Unable to create cs mods assembly.
at Barotrauma.CsScriptLoader.Compile() in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\LuaCs\Cs\CsScriptLoader.cs:line 246
at Barotrauma.LuaCsSetup.Initialize(Boolean forceEnableCs) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\LuaCs\LuaCsSetup.cs:line 441
Khalltlag 19 Nis 2023 @ 12:15 
hooo.... fancy!
Love'n'Peace 15 Nis 2023 @ 0:26 
Scratch my previous comment, I figured out my error! Demux worked great for the multi-control turrets, thank you!
Mad_Mike 11 Nis 2023 @ 14:05 
this is really cool, good job you single handily advanced Barotraumas technology
TheSpookiestSkeleton 8 Nis 2023 @ 0:04 
As much as I want to use this, it feels like I'd be cheating because of how limiting the current component set is. You're basically out here with printed circuits when all we've got is mechanical switches