Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
1. I really want to schedule out psychic tea for certain pawns to always be on it, but the 6 hour expiration means that will only work without wasting stuff if i have more than 12 pawns consistently taking it. I feel like there must be a better way to make them temporary while still allowing drug schedules to work without wasting tons of tea. I don't wanna have to directly monitor my pawns and manually up a bill when their tea effect expires.
2. Tribal medicine uses medical skill to decide quality, but the pawn has to be assigned to cooking to make it. That's kinda being a ridiculous problem for me right now because none of my cooks are good at medical and I don't wanna assign a doctor to cooking because then they'd start making meals as well. Now I have a bunch of poor quality medicine because all my cooks wasted my stockpile of red petals before I realized.
I'm not sure about the Aperitif thing, it might be just a gameplay preference.