Arma 3
1,187 arvostelua
Šumava
48
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25
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13
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Data Type: Mod
Mod Type: Structure, Terrain
Tiedostokoko
Julkaistu
Päivitetty
674.430 MB
16.3.2023 klo 6.08
27.4.2023 klo 12.56
3 muutosilmoitusta ( näytä )
Kuvaus
After two and a half years of work, I present you the Šumava terrain for Arma 3.

Notes:
  • Please report any issues to this workshop page comments, or preferably the Discord[discord.gg].
  • You can also consider supporting my bad habits via Ko-Fi: https://ko-fi.com/brefer
Description:
Šumava is a southwest border region of Czech Republic. This terrain realistically depicts area between the towns of Sušice and Horažďovice, while also borrowing parts from the more touristic parts of Šumava further south and few other places from around the rest of the country. Only few places on this terrain are fictional, the vast majority is recreated as close to reality as possible, while also retaining some hope this would one day get finished, released and be playable.

Trivia:
  • The terrain is 12288x12288 meters (151km2), which is comparable to Chernarus and Livonia
  • There’s 1 887k objects in total, of which 86k are hand placed.
  • There’s 37km of main roads, 185km of regular roads, 408km of dirt roads, 26km of trails and 241km of unmarked paths.
Known Issues:
  • AI planes don’t behave consistently on airfields 2 and 3 (the small ones). I’m unsure why, but it’s probably related to their small size.
  • Due to the dense road network, AI might not choose the most sensible roads to take. I suggest placing more waypoints for AI vehicles than you normally would. Pay special attention to AI should they use bridges.
  • Some parts of the map are quite narrow. Consider not using AI vehicles in those areas, or limiting it's vehicle's speed. AI driving mods could also remedy this issue.
  • There’s most likely a bunch of objects I forgot to delete laying around, terrain sticking through building floors and walls/fences with no holes to allow passage from compound to compound. It’s easy to fix, so please report it if you find any.
  • All the powerlines are underground and unmarked on map. Possibly related to me being bad at math and lazy to write a program to generate them. I wanted to, but with Reforger Tools there won’t be need for such a program in the future.
  • There are no traffic signs at the moment. While this makes the in-game terrain more appealing than it’s real world counterpart, it’s something I unfortunately plan to “fix”.
  • Some people using some server hosting services reported issues with the "Š" character in the name of this addon. If your server hosting service has the same issue, make sure you're using formatting, which supports more special characters, for any config files which should include name of this addon.
Future Development:
It’s pretty much finished. There will be inevitable fixes, adding some detail here and there, but no new major additions. I hope to further develop upon this in Arma Reforger.
Special Thanks to:
  • Adanteh, Snakeman, Jakerod, HorribleGoat, Ben, Ice, pennyworth, Atom_Monky and many others who helped me by answering my often silly questions and made tools or tutorials to make terrain making easier
  • Bohemia Interactive for making Arma and delaying this terrain 3 months by releasing Arma Reforger
  • All the communities and people I’ve played Arma with over the years.
Suositut keskustelut Näytä kaikki (11)
11
13.3.2024 klo 13.15
Leftover objects report
Walker
4
13.3.2024 klo 13.14
Badly Placed Objects
Onno
1
29.4.2023 klo 20.11
alive index?
Ferreira
284 kommenttia
Bref  [tekijä] 15.10. klo 10.48 
..- ... . / -.-- --- ..- .-. / -- --- - .... . .-. / .- ... / .-.. .- -. -.. -- .- .-. -.- --..-- / ... .... . / ... .... --- ..- .-.. -.. / -... . / - --- / - .... . / -. --- .-. - .... . .- ... - / .- -. -.. / -.-. .-.. . .- .-. .-.. -.-- / ...- .. ... .. -... .-.. . / ..-. .-. --- -- / ..--- ----- ----- / -.- --
Furi_ 14.10. klo 21.58 
... --- ... / ... --- ... / .. / --. --- - / .-.. --- ... - / -. --- / .-. --- .- -.. / ... .. --. -. ... / .-- .... . .-. . / .- -- / .. / .... . .-.. .--. / -- .
Basil 8.9. klo 3.21 
Small thing, but there's two tank statues inside each other at the entrance to LZ Namest. Prolly just a copy paste error
Bref  [tekijä] 4.9. klo 15.42 
I have no idea how Alive works.
bushcrab 4.9. klo 14.57 
will this map work with alive
Bref  [tekijä] 17.8. klo 2.39 
Antistasi is a scenario that works with any terrain, as long as you make a it for that terrain. Yes, there are some Antistasi scenarios on the workshop made for this terrain.
loz 15.8. klo 14.02 
does this work with anitistasi??
Radioness 24.6. klo 4.15 
one of the greatest arma maps I've played. curious if this can be sonehow ported to DayZ? that'd be incredible
T. Dodge 25.4. klo 1.09 
Its just incredible. Its gonna take me several days to close my mouth from aw struck.
scubbasteve9991 24.4. klo 7.35 
beautiful. and well optimized. thank you!