Arma 3
1,254 次評價
ACSTG AI Cannot See Through Grass
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Data Type: Mod
Mod Type: Mechanics
檔案大小
發佈於
更新時間
2.173 MB
2023 年 3 月 14 日 上午 6:41
2023 年 4 月 23 日 下午 2:21
15 項更新註記 (檢視)

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ACSTG AI Cannot See Through Grass

描述
With this mod the AI will lose sight of the player if its line of sight (LOS) is obstructed by grass. Unlike with Real Engine and Dynamic Camo mods, this means you can be hidden while on tarmac, bare ground, with wrong camouflage, you can be prone, crouching or standing upright - and remain hidden - IF enemy AI's LOS to you is obstructed by grass.

The first two videos above are with the Mod, the 3rd video is default Arma3 (for an easy comparison; coloured indicators are for clarity, they are not part of the mod).

It's been over a 10 year wait (more if you count Arma 2 etc?), but it is finally in Arma 3. The mod was tested on the default maps - Altis, Stratis, etc, but should work on any map that has a string "grass" in grass texture files name.

How it is without the mod in vanilla Arma3 right now: AI has X-ray vision through grass. It is able to spot the player through the grass and, once spotted, maintain lock despite the player being obstructed by grass and changing directions hundreds of meters away. Playing without grass is not an option (very ugly), same with short grass mods (ugly ). Being unable to disengage and use grass for concealment is also boring, as is being relentlessly pinged by the omniscient AI after the first shots have been fired, and our Dynamic Camo mod/Real Engine mod cover is blown. Short/medium grass looks great in Arma 3 and allows for deeper tactics - when this grass isn't ignored by the AI that is 🙂

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Move slowly and make use of LCtrl+W and LCtrl+S to gradually change your stance to carefully peek around and through the grass. Fast, abrupt movements can blow your cover.

All (?) AI mods are compatible with this mod, as it does not change anything in the AI logic. It is also compatible with Real Engine and Dynamic Camo mods, since its algorithm is completely different to them.

The mod is doing quite a few calculations, but I have noticed no fps drop with 20 AI simultaneously swarming the player.

Our AI teammates may also use grass for concealment. However, their system is simplified compared to the player's (more like RE than ACSTG - to reduce the computation load). It works only when our AI teammates crawl through the grass. But, this should be enough to approach and disengage as a concealed unified squad - under many circumstances. See this video for a demo: https://youtu.be/VbTFwcXq_I8

Licensing - standard Arma APL-ND https://www.bohemia.net/community/licenses/arma-public-license-nd .

EDIT: Updated the mod to work in Campaign missions and not just Eden Editor ones. Other minor improvements.
EDIT2: Updated the mod to work in multiplayer. Multiplayer signatures were tested on a sever (big thanks to @Gunter Severloh!) and appear to finally be working. Make sure you delete old bikey files and use the bikey from the current version (ACSTG_2.bikey). The mod needs to run on both the server and the clients.
EDIT3: Added AI teammates' concealment.
熱門討論 檢視全部(4)
38
4 月 26 日 上午 9:16
Incompatible Mods?
claudiopolez
21
2024 年 3 月 1 日 上午 8:04
Multiplayer feedback and discussion
claudiopolez
5
2024 年 9 月 19 日 上午 4:12
Error when joning dedicated server with this mod enabled
M700N
369 則留言
治水的大宇啊 9 月 10 日 上午 7:34 
some time ai can still shoot me through grass.so does it work now?
Phap 8 月 10 日 上午 10:34 
Pretty bad mod. It turns enemies invisible when i go prone? I guess AI cant see them if they are invisible right.
Sash 8 月 4 日 下午 9:18 
Edit: Reading the comments, some are saying they experience a lot of lag (I've only done SP and COOP so I don't know) does HATG have any (or more/less substantial) lag?

I get around 30-33 FPS with this and a whole bunch of other mods (full RHS, USAF, A blastcore, weapons, vehicles etc)
Sash 8 月 4 日 下午 9:16 
Hey @claudiopolez,

What would you say is better? Your mod or Hide Among The Grass?
Personally I prefer yours, as it doesn't interfere with anything, or put new elements on the HUD, and actually works PASSIVELY!

I got recommended both, and have tried both, but I really don't know? Objectively this is better, but preference is opinion... so....

LET ME KNOW WHAT YOU THINK
claudiopolez  [作者] 7 月 19 日 下午 10:55 
@Sablus Maximus Decimus, a late reply, but... :) this mod is about grass only, bushes are not affected. See the attached demo videos
Sablus Maximus Decimus 5 月 31 日 下午 3:03 
AI seems to still be shooting people accross the bushes
RASTAFARI 3 月 3 日 下午 12:22 
Notice: This mod is server killer! Not recommended for MP.
ThorbenFP 2 月 17 日 上午 1:21 
Playing antistasi with 3 people and no performance issues! Works great. No more bullshit deaths
Silverion 2 月 6 日 上午 3:30 
10/10 Best lag machine ever. Would not recommend.
claudiopolez  [作者] 1 月 28 日 上午 4:25 
@Jeff Dangls, thanks for the suggestions! The code is a bit different to the one I've posted on the forums, e.g., _pspeed was a hacky temporary measure that was done away with once I've switched to my own custom made wall object. The grass for loop I will check - thanks!
@BlackKnight - see the message by Silence, below