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Let me explain what a prototype is. In vanilla when technology for building walls is researched - you can build walls, simple as that. With Research Reinvented after some progress in this technology, pawns can try to build prototype of walls. They are usually built already damaged or very low quality. Also building prototypes helps with progress in corresponding technology.
With Argonic Core prototypes are built, but as a final building. It is not damaged and doesn't give any points to research progress.
Did not find skill of def , returning Shooting: 5 (1415.492xp)
I'll create a second thread on the discord for this one
The issue is that on viewing the extended info for some items, is failing to load the info and stealing the dev log window and putting it into the info panel.
I pulled out Argonic Core / Expanded Materials - Metals / Tribal Medicine and the error went away.
I have more details on my discord - https://discord.gg/6VYwwqJCx8 under #rimrim_mega-moo-pack_known-bugs
Case in point, when I remove Argonic Core and start the game again, the error from this conflict is gone but other conflicts between Soil Relocation Framework and other mods present themselves, meaning those patches never got a chance to execute previously.
Anyhow, I'm not trying to suggest you or Mlie need to feel obligated to resolve it. Just want to make sure all parties understand what's going on, even if the only result is that the mods are advertised as incompatible with one another.