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MBR does not stop the construction of oath buildings.
MBR was updated 7 hours ago, which was 4 hours before you commented claiming the mod stops oath buildings being constructed and needs updating to 1.17.*
Perhaps you should read the update on the workshop page and view the Change Notes before you post in future.
Before you make claims mods are not working, start a fresh game with just the mod in your playset and test if your suspicions are correct. If the mod doesn't work then make a bug report, otherwise if the mod works on it's own you have a mod conflict in your playset, so you'll need to find out which mods conflict with the mod you thought was bugged.
The only building AI cannot use is the Civil Engineering building.
There is no option in the mod to prevent AI using the buildings.
Glad you got it working, enjoy
Are you using MBR or MBR + AGOT ?
I don't play AGOT so can't say for certain there are no issues but they are are two different mods, so if you use the wrong one then you are most likely to have issues.
over the map. I first noticed it in the duchies of Harrenhal, Seagaurd, Fairmarket,Three Forks and The crossing a few in Dorne, the north, the stormlands. I cant remember if any Vale or the Westerlands or the reach. i didn't look at at the Iron Islands. so it doesn't affect the whole map. and it's only with the Forest fort, hillfort and castle walls building tree nothing else.
That is not caused by MBR but to be sure, just create a new playset with only MBR in it, then start a new game and check if you can construct those buildings.
Let me know if you still have an issue with only MBR in your playset.