Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Magnetic Mines
   
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Etiketler: Mods
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4 Mar 2023 @ 10:41
4 Nis 2023 @ 19:09
7 Değişiklik Notu ( görüntüle )

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Magnetic Mines

Açıklama
Modifies mines to a focused, defense-breaking variant,
much better against armor and shields. Mines will activate and slowly drift toward enemy ships, trigger on contact, and cripple a ship's defenses.
7 Yorum
Atrix 26 May @ 0:50 
"Magnetic Mines" downloads "Non-Magnetic Mines" and I'm not sure it is doing anything different. It certainly doesn't look like the screen shot.
Tsuketsu 15 Mar @ 8:23 
Not only do these mines not track, it looks like they don't even trigger and explode anymore...
ZzZombo 2 Tem 2024 @ 6:02 
Incompatible with "Modular Launchers".
SirCampalot 16 Haz 2023 @ 0:48 
Author of ETTM here. The crash bug should be fixed now. Have a nice day.
Thundercraft 15 Haz 2023 @ 23:33 
WARNING!
As of the current version ("0.22.1e_steam"), this mod has a major conflict with the Extended Tech Tree Mod. If both mods are enabled, the game will crash with an error window without even making it to the main menu. (In my testing, I only had this mod and "Extended Tech Tree Mod" enabled and it still crashed.)
Reap 21 Nis 2023 @ 9:47 
is this only for mp?
CurtimusPrime92 18 Nis 2023 @ 14:45 
so this mod turns mines from basically being stationary claymores in space to being seeker-mines like in StarWars Squadrons or The Division?