Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Magnetic Mines
   
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11.619 KB
4 marca 2023 o 10:41
4 kwietnia 2023 o 19:09
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Magnetic Mines

Opis
Modifies mines to a focused, defense-breaking variant,
much better against armor and shields. Mines will activate and slowly drift toward enemy ships, trigger on contact, and cripple a ship's defenses.
Komentarzy: 7
Atrix 26 maja o 0:50 
"Magnetic Mines" downloads "Non-Magnetic Mines" and I'm not sure it is doing anything different. It certainly doesn't look like the screen shot.
Tsuketsu 15 marca o 8:23 
Not only do these mines not track, it looks like they don't even trigger and explode anymore...
ZzZombo 2 lipca 2024 o 6:02 
Incompatible with "Modular Launchers".
SirCampalot 16 czerwca 2023 o 0:48 
Author of ETTM here. The crash bug should be fixed now. Have a nice day.
Thundercraft 15 czerwca 2023 o 23:33 
WARNING!
As of the current version ("0.22.1e_steam"), this mod has a major conflict with the Extended Tech Tree Mod. If both mods are enabled, the game will crash with an error window without even making it to the main menu. (In my testing, I only had this mod and "Extended Tech Tree Mod" enabled and it still crashed.)
Reap 21 kwietnia 2023 o 9:47 
is this only for mp?
CurtimusPrime92 18 kwietnia 2023 o 14:45 
so this mod turns mines from basically being stationary claymores in space to being seeker-mines like in StarWars Squadrons or The Division?