Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Magnetic Mines
   
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Tunnisteet: Mods
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11.619 KB
4.3.2023 klo 10.41
4.4.2023 klo 19.09
7 muutosilmoitusta ( näytä )

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Magnetic Mines

Kuvaus
Modifies mines to a focused, defense-breaking variant,
much better against armor and shields. Mines will activate and slowly drift toward enemy ships, trigger on contact, and cripple a ship's defenses.
7 kommenttia
Atrix 26.5. klo 0.50 
"Magnetic Mines" downloads "Non-Magnetic Mines" and I'm not sure it is doing anything different. It certainly doesn't look like the screen shot.
Tsuketsu 15.3. klo 8.23 
Not only do these mines not track, it looks like they don't even trigger and explode anymore...
ZzZombo 2.7.2024 klo 6.02 
Incompatible with "Modular Launchers".
SirCampalot 16.6.2023 klo 0.48 
Author of ETTM here. The crash bug should be fixed now. Have a nice day.
Thundercraft 15.6.2023 klo 23.33 
WARNING!
As of the current version ("0.22.1e_steam"), this mod has a major conflict with the Extended Tech Tree Mod. If both mods are enabled, the game will crash with an error window without even making it to the main menu. (In my testing, I only had this mod and "Extended Tech Tree Mod" enabled and it still crashed.)
Reap 21.4.2023 klo 9.47 
is this only for mp?
CurtimusPrime92 18.4.2023 klo 14.45 
so this mod turns mines from basically being stationary claymores in space to being seeker-mines like in StarWars Squadrons or The Division?