Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Magnetic Mines
   
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Tags: Mods
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11.619 KB
4 mrt 2023 om 10:41
4 apr 2023 om 19:09
7 wijzigingsnotities (weergeven)

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Magnetic Mines

Omschrijving
Modifies mines to a focused, defense-breaking variant,
much better against armor and shields. Mines will activate and slowly drift toward enemy ships, trigger on contact, and cripple a ship's defenses.
7 opmerkingen
Atrix 26 mei om 0:50 
"Magnetic Mines" downloads "Non-Magnetic Mines" and I'm not sure it is doing anything different. It certainly doesn't look like the screen shot.
Tsuketsu 15 mrt om 8:23 
Not only do these mines not track, it looks like they don't even trigger and explode anymore...
ZzZombo 2 jul 2024 om 6:02 
Incompatible with "Modular Launchers".
SirCampalot 16 jun 2023 om 0:48 
Author of ETTM here. The crash bug should be fixed now. Have a nice day.
Thundercraft 15 jun 2023 om 23:33 
WARNING!
As of the current version ("0.22.1e_steam"), this mod has a major conflict with the Extended Tech Tree Mod. If both mods are enabled, the game will crash with an error window without even making it to the main menu. (In my testing, I only had this mod and "Extended Tech Tree Mod" enabled and it still crashed.)
Reap 21 apr 2023 om 9:47 
is this only for mp?
CurtimusPrime92 18 apr 2023 om 14:45 
so this mod turns mines from basically being stationary claymores in space to being seeker-mines like in StarWars Squadrons or The Division?