Total War: WARHAMMER III

Total War: WARHAMMER III

329 valoraciones
Knights of the White Wolf - Updated
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64.455 MB
24 FEB 2023 a las 10:59
1 SEP 2024 a las 3:41
13 notas sobre cambios ( ver )

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Knights of the White Wolf - Updated

Descripción


Description
My version of the Knights of the White Wolf, inspired by the work of Rufus Jr. These glorious sons of Ulric, with the ferocity of white wolves, crush the wicked with their heavy hammers.



Features
  • A unique set of war hammers.
  • A new visual appearance of armor created in the image of the real-life Maximilian armor.
  • Lore friendly.

Role on the battlefield
The Knights of the White Wolf are a high-level cavalry unit designed to fight heavily armored enemies. They appear a little earlier than the first demigriffs and can serve as their more affordable alternative.

Recruitment in the campaign
At the moment, you can recruit White Wolf Knights at the third level of the stable and with only the first level of the forge. However, they will require higher upkeep until you take possession of the great temple of Ulric in Middenheim.



My other works
Warriors of Nurgle Reskin
General of the Empire with pistol
Knights Panther
67 comentarios
BrennoPereira 24 FEB a las 11:26 
can i suggest you make middenland landmark to buff this unit? like altdorf landmark with reiksguard, talabheim landmark with blazing sun knights and nuln landmark with black rose knights.

What improvement to grant them, I don't know, maybe the chilling aura and/or frostbite would be interesting.
Bantichai 2 ENE a las 23:48 
Great mod but it doesn't seem like red line skills affect these units, like speed of horse, taste for battle. Any chance for a fix?
Nalz 29 DIC 2024 a las 19:41 
Awesome! I appreciate it!
Necrorise  [autor] 25 DIC 2024 a las 8:32 
Yes, the mod works on the new patch
Nalz 25 DIC 2024 a las 6:05 
Do these work for 6.1?
winghussar1920 24 DIC 2024 a las 16:37 
can you add teutogen guard?
Rustic Clover 6 DIC 2024 a las 5:04 
I much prefer this one to any others I've seen, the custom assets look far better visually than just sticking a beast wizard head on an Empire Knight and giving him a cloak/hammer.
Winter 1 SEP 2024 a las 6:21 
@Smail
I advise you to delete this mods folder & verify files because the mod works. The value has been updated to tier_4_step_2_units correctly.
ISmail 1 SEP 2024 a las 4:43 
Still not working, changes must be made in cdir_military_generator_unit_qualities_tables, I advise you to compare it with original data files in db pack.
Necrorise  [autor] 1 SEP 2024 a las 3:42 
Updated