Space Engineers

Space Engineers

153 lượt đánh giá
[AUTOMATONS UPDATE] More Events
4
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Type: Mod
Mod category: Block, Script
Kích cỡ file
Đã đăng
Đã cập nhật
226.804 KB
18 Thg02, 2023 @ 7:25am
1 Thg03, 2024 @ 5:29am
10 ghi chú thay đổi ( xem )

Đăng ký để tải xuống
[AUTOMATONS UPDATE] More Events

Mô tả
Purpose
This mod for Space Engineers Beta introduces new event types for the Event Controller block. Now you can trigger different events based on thruster power, natural gravity, and more! With this mod, you'll be able to create more complex and interesting space scenarios. Check it out and make your space scenes even more immersive.

Event Types
Name
Value
Current Weather
Type
Projection Built
%
Other Event Controller Triggered
none

Contributing

Suggestions
You can always suggest your own ideas for the new event types in comments down below!

Crowdfunding
We're looking for translations on our crowdin [crowdin.com]

Developers
Mod source code is available on github [github.com]
165 bình luận
pikmin23 23 Thg08 @ 11:41am 
plz update
Zues 18 Thg05 @ 8:27pm 
Don't know if it is possible but what about a convert to ship after a merge block unlock. I have problems where after merge blocks turn off (unlock) it doesn't convert to a ship. i use them for my inchworm tunnel builder.
ViKKerS 1 Thg05 @ 12:37pm 
Hello. After the update, all three items disappeared and when trying to view Actions, a crash occurs, the mod is one
Dragon Fire 813 23 Thg04 @ 4:17pm 
If you are still taking suggestions, handbrake trigger would be nice.
Hydrazine 20 Thg03 @ 12:26pm 
@xdevourx This functionality is actually in the game: Cockpit blocks have a "Setup Action" button where you can set blocks that are triggered exactly when that happens. Hope this helped :)
xdevourx 20 Thg02 @ 5:50pm 
I personally would love to see an event for "target locked" so if an enemy ship locked on to me then i can trigger say the defensive AI block. Using mods like independant contractors can be frustrating because my weapons start shooting at a "hostile faction" that would actually leave me alone if my rail guns werent trying to shoot them from several klicks away.
vmracde 12 Thg02 @ 7:27am 
цель обнаружена, по дефолту до 2,5км, расширить до 5км
The Guilty Pillow 10 Thg02 @ 11:16am 
Rotor/Hinge Being Locked/Unlocked would be great
elKabong31000 26 Thg01 @ 1:53pm 
I have a request. I am trying to to build a mine that will drift until it detects an enemy and attacks. The problem is unclear but i cant seem to get it to automatically turn the thrusters on. Something like a "Enemy Detected" event would be awsome. The distance to locked target isnt working.
Electrica 17 Thg12, 2024 @ 8:15pm 
Amazing, the projection built % is just what I need. Also would love to be able to detect whether or not welder block is actively welding!