Space Engineers

Space Engineers

153 valoraciones
[AUTOMATONS UPDATE] More Events
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Type: Mod
Mod category: Block, Script
Tamaño
Publicado el
Actualizado el
226.804 KB
18 FEB 2023 a las 7:25
1 MAR 2024 a las 5:29
10 notas sobre cambios ( ver )

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[AUTOMATONS UPDATE] More Events

Descripción
Purpose
This mod for Space Engineers Beta introduces new event types for the Event Controller block. Now you can trigger different events based on thruster power, natural gravity, and more! With this mod, you'll be able to create more complex and interesting space scenarios. Check it out and make your space scenes even more immersive.

Event Types
Name
Value
Current Weather
Type
Projection Built
%
Other Event Controller Triggered
none

Contributing

Suggestions
You can always suggest your own ideas for the new event types in comments down below!

Crowdfunding
We're looking for translations on our crowdin [crowdin.com]

Developers
Mod source code is available on github [github.com]
166 comentarios
Ren hace 9 horas 
Can you make this so that it checks for block functionality status? Currently the best it can do is check for block health.
pikmin23 23 AGO a las 11:41 
plz update
Zues 18 MAY a las 20:27 
Don't know if it is possible but what about a convert to ship after a merge block unlock. I have problems where after merge blocks turn off (unlock) it doesn't convert to a ship. i use them for my inchworm tunnel builder.
ViKKerS 1 MAY a las 12:37 
Hello. After the update, all three items disappeared and when trying to view Actions, a crash occurs, the mod is one
Dragon Fire 813 23 ABR a las 16:17 
If you are still taking suggestions, handbrake trigger would be nice.
Hydrazine 20 MAR a las 12:26 
@xdevourx This functionality is actually in the game: Cockpit blocks have a "Setup Action" button where you can set blocks that are triggered exactly when that happens. Hope this helped :)
xdevourx 20 FEB a las 17:50 
I personally would love to see an event for "target locked" so if an enemy ship locked on to me then i can trigger say the defensive AI block. Using mods like independant contractors can be frustrating because my weapons start shooting at a "hostile faction" that would actually leave me alone if my rail guns werent trying to shoot them from several klicks away.
vmracde 12 FEB a las 7:27 
цель обнаружена, по дефолту до 2,5км, расширить до 5км
The Guilty Pillow 10 FEB a las 11:16 
Rotor/Hinge Being Locked/Unlocked would be great
elKabong31000 26 ENE a las 13:53 
I have a request. I am trying to to build a mine that will drift until it detects an enemy and attacks. The problem is unclear but i cant seem to get it to automatically turn the thrusters on. Something like a "Enemy Detected" event would be awsome. The distance to locked target isnt working.