Space Engineers

Space Engineers

153 rating
[AUTOMATONS UPDATE] More Events
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Type: Mod
Mod category: Block, Script
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226.804 KB
18 Feb 2023 @ 7:25am
1 Mar 2024 @ 5:29am
10 Catatan Perubahan ( lihat )

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[AUTOMATONS UPDATE] More Events

Deskripsi
Purpose
This mod for Space Engineers Beta introduces new event types for the Event Controller block. Now you can trigger different events based on thruster power, natural gravity, and more! With this mod, you'll be able to create more complex and interesting space scenarios. Check it out and make your space scenes even more immersive.

Event Types
Name
Value
Current Weather
Type
Projection Built
%
Other Event Controller Triggered
none

Contributing

Suggestions
You can always suggest your own ideas for the new event types in comments down below!

Crowdfunding
We're looking for translations on our crowdin [crowdin.com]

Developers
Mod source code is available on github [github.com]
166 Komentar
Ren 24 Agu @ 9:53pm 
Can you make this so that it checks for block functionality status? Currently the best it can do is check for block health.
pikmin23 23 Agu @ 11:41am 
plz update
Zues 18 Mei @ 8:27pm 
Don't know if it is possible but what about a convert to ship after a merge block unlock. I have problems where after merge blocks turn off (unlock) it doesn't convert to a ship. i use them for my inchworm tunnel builder.
ViKKerS 1 Mei @ 12:37pm 
Hello. After the update, all three items disappeared and when trying to view Actions, a crash occurs, the mod is one
Dragon Fire 813 23 Apr @ 4:17pm 
If you are still taking suggestions, handbrake trigger would be nice.
Hydrazine 20 Mar @ 12:26pm 
@xdevourx This functionality is actually in the game: Cockpit blocks have a "Setup Action" button where you can set blocks that are triggered exactly when that happens. Hope this helped :)
xdevourx 20 Feb @ 5:50pm 
I personally would love to see an event for "target locked" so if an enemy ship locked on to me then i can trigger say the defensive AI block. Using mods like independant contractors can be frustrating because my weapons start shooting at a "hostile faction" that would actually leave me alone if my rail guns werent trying to shoot them from several klicks away.
vmracde 12 Feb @ 7:27am 
цель обнаружена, по дефолту до 2,5км, расширить до 5км
The Guilty Pillow 10 Feb @ 11:16am 
Rotor/Hinge Being Locked/Unlocked would be great
elKabong31000 26 Jan @ 1:53pm 
I have a request. I am trying to to build a mine that will drift until it detects an enemy and attacks. The problem is unclear but i cant seem to get it to automatically turn the thrusters on. Something like a "Enemy Detected" event would be awsome. The distance to locked target isnt working.