Space Engineers

Space Engineers

153 ratings
[AUTOMATONS UPDATE] More Events
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
226.804 KB
18 Feb, 2023 @ 7:25am
1 Mar, 2024 @ 5:29am
10 Change Notes ( view )

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[AUTOMATONS UPDATE] More Events

Description
Purpose
This mod for Space Engineers Beta introduces new event types for the Event Controller block. Now you can trigger different events based on thruster power, natural gravity, and more! With this mod, you'll be able to create more complex and interesting space scenarios. Check it out and make your space scenes even more immersive.

Event Types
Name
Value
Current Weather
Type
Projection Built
%
Other Event Controller Triggered
none

Contributing

Suggestions
You can always suggest your own ideas for the new event types in comments down below!

Crowdfunding
We're looking for translations on our crowdin [crowdin.com]

Developers
Mod source code is available on github [github.com]
169 Comments
phfor 20 Sep @ 6:40pm 
Looks like Apex update broke the Current Weather part, which is a shame since it would be very useful for dealing with the new deadly weather
Godimas 14 Sep @ 3:34pm 
Now that we have farm plots, is "growth %" a thing you can add?
thagreatjagg 2 Sep @ 9:26am 
How about " Target Locked" reference being turret or turret controller
Ren 24 Aug @ 9:53pm 
Can you make this so that it checks for block functionality status? Currently the best it can do is check for block health.
pikmin23 23 Aug @ 11:41am 
plz update
Zues 18 May @ 8:27pm 
Don't know if it is possible but what about a convert to ship after a merge block unlock. I have problems where after merge blocks turn off (unlock) it doesn't convert to a ship. i use them for my inchworm tunnel builder.
ViKKerS 1 May @ 12:37pm 
Hello. After the update, all three items disappeared and when trying to view Actions, a crash occurs, the mod is one
Dragon Fire 813 23 Apr @ 4:17pm 
If you are still taking suggestions, handbrake trigger would be nice.
Hydrazine 20 Mar @ 12:26pm 
@xdevourx This functionality is actually in the game: Cockpit blocks have a "Setup Action" button where you can set blocks that are triggered exactly when that happens. Hope this helped :)
xdevourx 20 Feb @ 5:50pm 
I personally would love to see an event for "target locked" so if an enemy ship locked on to me then i can trigger say the defensive AI block. Using mods like independant contractors can be frustrating because my weapons start shooting at a "hostile faction" that would actually leave me alone if my rail guns werent trying to shoot them from several klicks away.