RimWorld
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Giddy-Up 2
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Mod, 1.4
Rozmiar pliku
Zamieszczono
Zaktualizowano
2.225 MB
16 lutego 2023 o 6:12
28 kwietnia 2023 o 13:32
Listy zmian: 37 ( zobacz )

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Giddy-Up 2

W 2 kolekcjach stworzonych przez Owlchemist
Owlchemist's Mods
Przedmioty: 42
Owl's Derived Work
Przedmioty: 10
Opis
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author. This new version is an all-in-one, highly performant, complete with new features and improved integration.

New here? What's Giddy-Up?
Giddy-Up includes three modules:
  • Ride and Roll: If pawns have a job that is sufficiently far enough away, they will consider finding a mountable animal to ride there. You can setup zones to forbid riding (like indoors) as well as dismount points where they should hop off.

  • Battle mounts: Pawns will be able to both melee attack and shoot (at a reduced accuracy) while riding their steed, and the animal can fight as well. Watch out though, because enemy raiders can do the same and may arrive mounted up.

  • Caravans: If a pawn is heading out on a big adventure, they may exit the map in style, mounted upon a caravan animal (as opposed to walking out roping them like in vanilla). Wandering traders may also arrive mounted up.

Support Roolo, the original author
Giddy-up was originally developed by Roolo. He stopped modding because he's working on a game now, which you can check out below. Even just simply adding it to your wishlist helps!


What's new in v2?
  • High performance overhaul: Modern, faster, leaner code free of hugslib dependency, rebuilt end to end, this mod runs well over 10x faster than it did before.

  • All-in-one: All the sub-mods are included and internally compartmentalized. You can toggle them in the mod options.

  • Improved integrations: Better integrated support for DLC content, Vanilla Expanded Framework, and other big mods.

  • Improved logic: Most of the preexisting systems have been improved in some form or another, especially the logic driving the automount system.

  • Continued support: As an actively developed mod now, bug reports are appreciated and being processed, and new features and improvements are planned.

FAQ
Q. Why are pawns ignoring <insert animal> and won't automatically ride it?
A. If the animal is too slow, they'll consider it a downgrade over just walking. Check their move speed stat. Also check the animal's carrying capacity, as your pawns may be too heavy. This capacity is set in the XML by vanilla core or the mod author. You can increase it via manipulation boosters (animal bionics).

Q. What about the mechanoids module?
A. This is looking like a v2.1 project, and rebuilt from the ground up to integrate the mechs from Biotech.

Compatibility notes
Quite a few mods already updated during the beta phase. Below are some ones of special note:
  • Animal Gear: Author may be on hiatus at the moment. An updated fork is available here[github.com] in the meantime.

Documentation for other modders
See the Github wiki[github.com] for details.

You may also like...


🦉Github[github.com]


[ko-fi.com]
Popularne dyskusje Zobacz wszystkie (27)
3
22 stycznia o 13:27
Giddy-Up 2 is not compatible with 1.5? Rimpy has an warning indicator about it
Matikanetannhauser
5
24 września 2024 o 14:42
Bug Night Ave ?
The Raven
3
15 kwietnia 2023 o 12:20
[Fixed] Mounted animals swap faction allegiance when caravan arrives at destination.
Large Hardon Collider
Komentarzy: 815
Chips Dubbo 25 sierpnia o 13:05 
o7
Really sorry to hear the bad news... Thanks for the mod and RIP Owlchemist...
The Dude with shogun 5 sierpnia o 9:40 
We wont see him again, so its the same thing. RIP Owlchemist.
Latex Santa 26 lipca o 8:16 
@The Dude with shogun
No, he retired from mod-making.
The Dude with shogun 6 czerwca o 5:22 
Did he died ? Where are a updates?
ДобрыйЧлен 2 czerwca o 1:06 
It would be cool if the mod was compatible with Vanilla Vehicles Expanded, and instead of horses, motorcycles could be used to quickly move around the base. Or maybe there is an AI mod patch like this?
Gorg420 2 kwietnia o 14:19 
Is Giddy-Up even needed anymore ?
ccccc 2 kwietnia o 10:10 
this one works for me
{LINK USUNIĘTY}
Incursion 29 stycznia o 5:59 
Not sure if it would work under the native Linux build of rimworld though…