Barotrauma
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NEEDS - NT Compatibility
   
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2023년 2월 9일 오전 7시 51분
2023년 6월 8일 오후 6시 00분
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NEEDS - NT Compatibility

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A small patch that allow both Neurotrauma and Needs to work together by fusing both mod's Human.xml.

Please note that no interactions between both mod have been worked on so far (yet) So in short, both mod can coexist.

THIS PATCH SHOULD BE PLACED ABOVE BOTH MODS IN THE MOD LOAD ORDER
댓글 41
Š øμ L Ŵ ø L ƒ ĦÐ 2025년 7월 6일 오전 8시 52분 
not working
PottoPoro 2024년 4월 29일 오전 3시 06분 
Oh you answered this already in the actual NEEDS mod comment section, sry for the spam
PottoPoro 2024년 4월 29일 오전 2시 29분 
Hi! Great work on the mods! We are looking for a complete overhaul in our mods at the moment, so does this work with the Neurotrauma (Maintence) mod?

The Hungry europans mod had a compatibilty mod of its own, and its dependency is the forked version of the NT mod. The Maintence mod informs in dedicated server logs that this and the actual NEEDS mod are incompatible for the NT Maintence mod
_]|M|[_  [작성자] 2024년 4월 21일 오후 7시 40분 
@Tempestin: I'm currently still working on a rework for Hungry Europans which will introduce the mood and tiredness of NEEDS into it and I will eventually drop support for NEEDS since I simply can't and don't want to develop everything twice anymore.
Tempestin 2024년 4월 19일 오전 10시 41분 
Do need to wait for a new version like this "Hungry Europans - Neurotrauma Compatibility Patch"? For a new Neurotrauma. Or is the mod not need now?
DawianTool 2024년 2월 26일 오전 9시 23분 
@kellym Hello! Your guide doesn't resolve the conflict for me, label "Mod conflict" stay with me)))

What i do:
go into - > C:\Users\USER\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\Multiplayer
and config XXXXX_CharacterData.xml
added your lines
it looks like

<health>
<Affliction identifier="hunger" strength="27.525099" />
<Affliction identifier="thirst" strength="35.800426" />
<Affliction identifier="sleepaffliction" strength="23.015556" />
<Affliction identifier="mood" strength="44.999588" />
<Affliction identifier="serversidelua" strength="1" />
<LimbHealth i="0" />
<LimbHealth i="1" />
<LimbHealth i="2" />
<LimbHealth i="3" />
<LimbHealth i="4" />
<LimbHealth i="5" />
</health>

I do right?
kellym 2024년 2월 6일 오후 4시 58분 
@_]|M|[_

nice mod fix, this makes it alot easier for us to just place this in the mod list, instead of going through all that work to fix it manually. nice mod. thank you for the effort, very useful mod if you like both neruotrauma and needs.
kellym 2024년 2월 6일 오후 4시 57분 
@匚尺口山

Those of you suffering the MOD conflict upon your characters heads in character ui in your save files can just restart the server create a fresh save file, how ever, if you are not willing to part with the save file like me then heres a weirdo solution for you:

Open your save file in barotrauma save file decompressor, open the character data xml in note pad, find the offending players character, find the section known as ''health'' and copy paste these lines:


<health>
<Affliction identifier="hunger" strength="27.525099" />
<Affliction identifier="thirst" strength="35.800426" />
<Affliction identifier="sleepaffliction" strength="23.015556" />
<Affliction identifier="mood" strength="44.999588" />
</health>

the strengths don't really matter. what matters is that these 4 afflictions are placed upon the list of afflictions for characters in the xml file. Hope this helps.
_]|M|[_  [작성자] 2024년 2월 2일 오후 12시 26분 
@匚尺口山: Either ignore that or try and disable that warning somewhere in the Neurotrauma settings. It always throws that warning, even on compatible stuff.
Crow 2024년 1월 31일 오후 12시 23분 
hm im still getting a trait thats labeled as "Mod conflict" on the head when testing in sub editor. Only been there since installing needs and hungry euorpans.