Stellaris

Stellaris

115 ratings
MegaCorp+
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File Size
Posted
Updated
13.379 MB
6 Feb, 2023 @ 10:48pm
7 Jun @ 2:22pm
110 Change Notes ( view )
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MegaCorp+

Description
Description
MegaCorp+ aims to add content for mega-corporations, such as civics, edicts, technologies, origins, etc.

Overview of the Content
- 🏆Civics: 10 new civics
- 📜Policies: 1 new policy
- 🏛️Edicts: 3 new edicts
- 🔬Technologies: 13 new technologies
- 🏢Corporate Buildings: 12 new buildings
- 🏬Branch Office Buildings: 8 new building
- ⭐Ascensions: 2 new ascension perks
- ⭐Districts: 2 new districts
- 🌍Origin: 1 new origin
- 🌿Tradition: 1 new tradition
- 🧬Traits: 2 new traits
- 🏢Several new events

Detailed content
MegaCorp+ Content[docs.google.com]

Compatibility
Regarding compatibility with other mods, I will be completely honest with you. I don't really care about it. If you want to create patches to make my mod compatible with others, feel free to do so. Personally, I am only focused on the development of MegaCorp+.

Localisation
- English
Popular Discussions View All (1)
9
27 May @ 9:09am
Bug Report
BlaadFrost
146 Comments
BlaadFrost  [author] 26 Sep @ 10:18am 
Sorry, haven’t had time to get back to working on the mod. It’s on hold for now, but I’m hoping to jump back in soon. For now I’m just checking out the new update and playing the game again — we’ll see after that :)
Mr.Esuba 26 Sep @ 8:10am 
I haven't encountered any large issues yet while playing this in my collection in 4.1
Учитель Физики 22 Sep @ 11:11am 
update???
G4R5vb5r3H 2 Aug @ 2:46am 
Is there a way to turn off the decade events? They lag my game AND I consider them poorly designed since they're just kind of pointless. It's just a binary option of "which comically large bonus do you want" that scale endlessly because they're percentage-based.
Mael 1 Aug @ 12:20am 
How are you supposed to make it past start with the Trade Hub origin? With both Minerals and Food in the negative and Energy being your only halfway decent stat, it seems like I'm missing something

Any advice @BlaadFrost ?
Dlinktp 24 Jul @ 8:53pm 
Any chance this mod allows imperial/non elective megacorps? Or would be compatible with one that does?
Machoman Adam Savage 23 Jun @ 7:43pm 
I think the titan project chain is broken? I'm on phase 3 and have about 8 branch offices, yet the situation still says i have zero. I do have a lot of mods on so it could be some incompatibility with another mod.
BlaadFrost  [author] 23 Jun @ 7:58am 
Hi @Don't even Try it. I’m not certain it’s truly required—the tradition tree in my mod changes the leaders, but I think we can play without it. Still, to be safe, I’d prefer to include it.
Don't even Try it 23 Jun @ 12:14am 
Sorry to ask this, but sometimes mods have weird rules on how "needed" their prerequisites are, is Galactic Paragons required for the mod to function- or is it a case of mechanics that just won't be usable?
Escaton 14 Jun @ 8:17pm 
Your trade policy sounds fun at all, but it is not even working, its just the vanilla policy. your value's do not apply at all.