Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
DO NOT USE THIS MOD.
Check compatibility of other custom Norscan factions - and the info which other mods were essentially integrated into the mod! - on their mod's page.
In general, I would NOT recommend even to think about activating a custom faction mod that was last updated well over A YEAR AGO in ANY 5.x campaign. For ANY RACE. No exceptions. Hope that helps. <3
But if it indeed, like @LuminousClarity reported 5 months ago the skills are not (all) connected and apparently there was no update since, this should probably not be played in a campaign, until smbdy clarifies otherwise - or mod author or community member step up with an update/patch mod <3