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Hence I'm saying no other mods. That's the way to make viable report I can follow.
Or you can do some modder thing and get some script log, or doing the debugging.
What I definitely know, is that I play with my very small graphical mod list both vanilla and SFO (I guess it's also very script heavy) and have 0 crashes, but as soon as I've installed this mod (SFO disabled) - I can't play past turn 10.
If it's not coming from the script, it's likely your corrupted file, or from vanilla, or other things