Stellaris

Stellaris

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Building: Betharian Power Plant - Enhanced
   
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10 jan 2023 om 21:23
10 mei 2023 om 14:10
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Building: Betharian Power Plant - Enhanced

In 1 verzameling van corsairmarks
Corsair's Stellaris Mods
57 items
Omschrijving
Overview
Feeling un-energized by Betharian Power Plants? Then this mod is for you! Betharian Power Plants provide a hefty boost to Technician base energy output and add extra generator district slots to the planet. Now that Betharian Stone can be put to good use powering your empire's progress!

Requested by Peter34.

Changes
Betharian Power Plants boost Technician output by base energy output by +2 and provide +4 generator district slots to the planet.

Compatibility
As the title suggests, this mod overwrites the entry for the Betharian Power Plant (building_betharian_power_plant). Also overridden is the Betharian Fields deposit d_betharian_deposit - it is now slightly more likely to occur on dry planets.

Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

When to Install
This mod can be safely added or removed after the game has started. It only replaces default game objects, but may cause unemployment or negative generator districts when removed. Back up your savegame before trying to remove a mod, even this one.

Known Issues
Overriding a building or deposit causes the game to log errors noting the overrides. Expect to see two lines in the error.log file like these:
[15:16:48][game_singleobjectdatabase.h:165]: Object with key: building_betharian_power_plant already exists, using the one at file: common/buildings/20_building_deposit_enhancements_deposit_building_overrides.txt line: 5 [15:16:56][game_singleobjectdatabase.h:165]: Object with key: d_betharian_deposit already exists, using the one at file: common/deposits/11_building_deposit_enhancements_planetary_deposit_overrides.txt line: 8
Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]

[discord.gg]
13 opmerkingen
Peter34 12 sep 2024 om 20:39 
Thanks for having made and maintained this mod while it was needed.
macubus 11 jun 2024 om 10:19 
Works like a charm with v3.12 - just overpowered in my opinion.
I tweaked it down a bit.
Thank vou !
Kasspar 22 sep 2023 om 7:03 
Does the mod work on the new version?
corsairmarks  [auteur] 15 mrt 2023 om 20:35 
@Lezzistrata Cheers! Hopefully I'll have everything else updated within a week.
Lezzistrata 15 mrt 2023 om 16:49 
I played a couple games without this and forgot just how extremely underwhelming the vanilla Betharian is. Was afraid to use this mod because I didn't wanna overwrite the new Zoo, but glad to see its all fixed up!!! :cqhealth:
corsairmarks  [auteur] 9 mrt 2023 om 19:32 
With the upcoming Alien Zoo changes that are part of Stellaris 3.7 "Canis Minor" (see Dev Diary 290), the Alien Zoo changes will be removed from this mod once updated for the new game version.
Kateye 12 feb 2023 om 15:07 
One thing I've always thought about the Alien Zoo is that it should act like the resort planet and provide a sort of "tourist destination" and provide a small boost to the entire empire. Like +1% Empire Amenities or something. But this certainly helps make the buildings more interesting.
corsairmarks  [auteur] 13 jan 2023 om 14:58 
@Wilmfe23 I'll be adding this and the leisure districts one to Subtle Polish soon. That is my "most of my mods" modpack.
Peter34 13 jan 2023 om 12:05 
No. People are going to disagree with the balance of some of his changes, and so if he force-combines them all into one mod, then many fewer people will choose to enable them.
Wilmfe23 13 jan 2023 om 7:25 
It would be nice if you combined this one with several others. They are all good but they change very little so the mod list becomes very long very quickly.