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Biotech xenotype expanded - Rotfish
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Mod, 1.4, 1.5, 1.6
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2.656 MB
2023年1月10日 20時21分
7月28日 20時58分
42 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Biotech xenotype expanded - Rotfish

解説
Introduction:

This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are only here to take the remains of the last attacker, just don't mess with them and they will leave in peace.

Rotfish is a subspecies of human living deep in the rainforest, they have been genetically adapted to this humid and sultry environment. Their digestive systems can eat meat that is completely rotten, and with the help of their almost completely degenerated noses they do not find the smell of rottenness unpleasant, but rather prefer the "heavy" smell. The fish genome allows them to move more swiftly in wet environments, and they can also store deadly rotten gases in their air sac organs and release them in battle. Their bodies and the deadly virus create a balance that allows them to inject toxins into their enemies with every attack, but once the rotfish dies, this balance is immediately broken and their bodies decay rapidly..

Updated February 12:
change: The rot gas generator now requires considerably more more rot gas now.
change: There will now be no more yttakin and impids in the Rotfish tribe, and the percentage of Rotfish has increased.
change: Reduced the overall equipment quality of the Rotfish tribe.
change: Adjusted the ground supplies at the start of the Carrion Tribe.
change: The melee hit rate increased by the rot gas stimulation gene has been changed from 1.5 to 1.25

INFO:





















Compatibility:
With CE:It should be compatible, but I haven't tried.
If you have subscribe the mod like Factional discovery,you can add it to the save.Otherwise, there will be a bug.

Languages:
Chinese
English

Contributors:
HaiLuan(22点下):C# and xml author
昏暗:artist
人気スレッド 全て表示 (10)
1
8月8日 10時27分
NullReferenceException
oldnewone
2
2023年12月24日 17時50分
Rotten meat > simple meals?
davidguy207
2
2023年2月19日 6時41分
getting bug with this mod
TomRock
211 件のコメント
Brindav 8月24日 3時28分 
The rotfish have been bugging my game crazy lately, the scavenge raids will have only 4-5 rotfish going out to take corpses while 40 will stay behind in one single tile until they die from malnutrition

also i randomly get the same error as the user below.
Schadenfreude 8月21日 4時10分 
I'm trying to turn corpses into carrion via the Rotting Corpse Vat, but it tells me "ruined by temperature", the vat is full (300/300kg), I assume it wants a decent temperature, but I don't know how high its supposed to be.

There is no additional info that tells me which temperature it needs to work.

Do the corpses need to actually be rotting first before they get stored in there for it to work?
toetruckthetrain 8月17日 1時35分 
dude its honestly a shame you havent made more xenotype mods the rotfish is insanely good and creative
阿聪大杀四方 8月12日 10時24分 
有bug
Exception while ticking lord with job Rotfish_Library.LordJob_Scavenge:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 47EB8496] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.LordManager.LordManagerTick_Patch1 (Verse.AI.Group.LordManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapPostTick_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
(wrapper dynamic-method)
Guineatown20806 8月9日 4時31分 
Why are these Xenos Raiding so often? My Main Colony is getting attacked around 5 times per season by them and their faction. The raid isn't even that big. just like 5 people. I can kill them from a distance quite easially, but it is still very annoying having these guys raid you like every third day. The raid is the scavenging raid. They are probally showing up because I caused lots of raids at my second base via the mod "Raid for me". Is there any chance to reduce the chance of getting a scavenging raid after a normal raid?
Scionin 8月6日 9時43分 
I cooked rotten meat into a fine meal, and the fine meal was classified as vegetarian. Is this something to do with VE?
骸鸾  [作成者] 7月28日 20時56分 
fixed
programmed.messiah 7月28日 17時50分 
Getting an error when failing Animal Summon ritual - a System.InvalidOperationException: Nullable object must have a value in Rotfish_Library.Patch_ManHunter.PostFix. Happens during manhunter incidents, likely due to IncidentParms missing a value (e.g., target or faction). Causes recurring errors every tick. Stack trace shows it's tied to IncidentWorker_AggressiveAnimals. Thanks for the great mod!
Skrungii 7月6日 14時13分 
on the mod browser it says 1.4 on the picture. in the mod page it says 1.5, and in the mod info it says its 1.6.
Halicade 6月28日 13時16分 
Hello I get an error with this mod about the MeleeWeapon_Warhammer because I don't have Royalty. log attached https://gist.github.com/HugsLibRecordKeeper/ea4bd6f36a04715c002ea2d220036447