RimWorld
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Vanilla Outposts Expanded: Power Grid
   
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Mod, 1.3, 1.4, 1.5, 1.6
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434.839 KB
9 jan 2023 om 15:26
17 jul om 23:29
18 wijzigingsnotities (weergeven)

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Vanilla Outposts Expanded: Power Grid

In 1 verzameling van [Zerg03] MrHydralisk
MrHydralisk's mods
22 items
Omschrijving
If you ever wanted to build a power plant outside of a colony, then this mod can help you with that.

Mod Contents

Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts allowing you to build self-sufficient power plant, which should free some space for your colony base from large power generator grid.

Each Power Grid outpost have limited capacity for structures, which depends on Total Construction Skill lvl of pawns stationed in it (1 capacity per 1 lvl by default). To increase power production additional power generator buildings can be constructed from materials or from it minified version in outpost inventory. Construction work will be carried out by the most experienced pawn. Not needed buildings can be deconstructed. If capacity too low, then some buildings will get deactivated. They can be activated back via Power Grid UI tab. Power Grid can have terrain capacity and power multipliers, depending on where it created.

An outlet can be built on colony map to receive energy from one of Power Grid outposts. The bigger distance between power grid and outlet's map, the higher energy loss during transmission (1% per 2 tiles by default).

Power transmission towers can be constructed on each outpost to increase radius where outlet can connect to the power grid (+1 tile radius by default).

New Outpost Types










Outpost QoL

For Non Renewable Power Grid Outposts it is highly recommended to use Vanilla Outposts Expanded: Delivery Logistics.

Mod Additions

Vanilla Outposts Expanded: Additional Outposts

Links

[boosty.to]
[discord.gg]
[github.com]

Mod Compatibility

Should have no compatibility issues with other mods, unless Vanilla Outposts Expanded have. Detailed information about supported mods with power buildings listed in Discussions "Mod compatability".

This mod is an unofficial addition for VE. This mod doesn't require Vanilla Outposts Expanded and VOE: Additional Outposts to work, but it highly recommended to use it.

Supported languages: English, Russian.

Add/Remove

VOE: Power Grid mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.
Populaire discussies Alles weergeven (3)
13
25 jul om 13:45
BELANGRIJK: Bugs/Issues
[Zerg03] MrHydralisk
0
4 nov 2023 om 5:23
BELANGRIJK: Mod compatability
[Zerg03] MrHydralisk
0
9 jan 2023 om 15:59
BELANGRIJK: Instruction
[Zerg03] MrHydralisk
102 opmerkingen
[Zerg03] MrHydralisk  [auteur] 18 jul om 9:57 
Diedtrich, logically no, cause it using cables for outpost to connect to Power Grid. But the way Odyssey codded it probably possible, if you connect to the grid before leaving planet or if you build cable with length of integer max value, cause that is the distance between orbit and planet in Odyssey.
Diedtrich 18 jul om 9:32 
If you build a base on a astroid will you still be able to receive power from the outposts on the planet?
百里诗安 18 jul om 2:31 
Yes,Yes,Yes!
[Zerg03] MrHydralisk  [auteur] 17 jul om 23:30 
Updated to Rimworld 1.6
эвил заза 12 jul om 22:42 
my goat
百里诗安 9 jul om 23:13 
my hero
[Zerg03] MrHydralisk  [auteur] 4 jul om 21:09 
Will be updated to 1.6, but after 1.6 and DLC fully release.
[Zerg03] MrHydralisk  [auteur] 30 nov 2024 om 10:00 
Solved the issue in discord.
[Zerg03] MrHydralisk  [auteur] 29 nov 2024 om 18:50 
horseyzero, first of all for bugs/issues there is a proper thread in discussions. The second this is not the actual error, but just a link/reference to it. So this alone sadly doesn't say anything at all. Please provide full Log file in that thread and also explain there in more details how exactly it not allowing you to build it.

Overall there shouldn't be any compatability issues, since so far none was reported and it really hard to imagine what mod could even have something that will cause a problem. So we probably should figure out how to solve your problem with enough information.
horseyzero 29 nov 2024 om 18:41 
I can't seem to build the outlet in my colony, which essentially makes the power outpost useless :(
It throws this error, but I'm not a rimworld modder in any way so I have no idea what it means.

Root level exception in OnGUI(): System.ArgumentNullException: Value cannot be null.
Parameter name: type
[Ref 29400F00] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)

Is it an incompatibility error? I run a huge modlist so I wouldn't be surprised if so.