DayZ
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Admirals Parachute Mod
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Type: Mod
Mod Type: Character, Equipment
File Size
Posted
Updated
42.459 MB
3 Jan, 2023 @ 5:50pm
3 Jun @ 2:35pm
21 Change Notes ( view )

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Admirals Parachute Mod

Description
NOTICE WITH RECENT UPDATE PLEASE REFRESH YOUR JSON BY DELETING IT

Admirals Parachute Mod

Allows you to soar the skies of dayz or save yourself from life-ending falls. While falling wait for the audio queue and press jump to activate the parachute.

WIP:
Add Glider.
Sort out animations.

Video Set up:
Thanks to Scalespeeder Gaming for doing this video https://www.youtube.com/watch?v=VuftHz2kyts&lc=UgzxixGmXFf35Y_IDQR4AaABAg

Compatible Mods:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3472298147

Controls:

Parachute:
Jump to activate once falling far enough
WASD to move
Sprint to Turbo
H/CarHorn Cut chute early

JetPack:
WASD to move
Sprint to Turbo
Jump to go Up
Crouch to go Down
H/CarHorn Turn On/Off
PetrolStation or FuelCan to refuel

ParaMotor:
WASD to move
Sprint to go Up
Jump to go Up
S to go Down
H/CarHorn Turn On/Off
PetrolStation or FuelCan to refuel
*WARNING* Running your para-motor with a badly damaged spark plug will damage your para-motor

Where i lurk and dev for:
Come check out my other work on https://the-survivalists.net/ RP server with weekly content updates by me and Tree

Donations Welcome:
Help to fuel my modding addiction http://paypal.me/TheAdmiralsMods

Pointless Patreon:
I also have a Patreon https://www.patreon.com/TheInfiniteVoid it doesn't do much but if you like burning money

Q&A:
my discord ask away I reply in 1 to 5 business days XD TheAdmiral#7788

REPACKING AND UNPACKING:

No repacking of any kind. no one has permission to re-upload the contents of this mod use parts of it in any form or format or redistribute it in any way outside of this current workshop upload.
Popular Discussions View All (17)
42
15 Jun @ 1:07pm
Bugs and Issues
Admiral
10
25 Jul @ 2:55am
Types and Trader files?????
Lord Rizzington
10
5 Jun @ 11:56am
Suggestions
Admiral
203 Comments
Admiral  [author] 17 hours ago 
you dont have the parachute mod buddy
big foot 8 Sep @ 1:58am 
Can't compile "World" script module!

AirborneAI/scripts/4_World/entity.c(13): Unknown type 'ADM_ParachuteBag_Base'

Runtime mode
CLI params: config serverDZ.cfg mod @CF;@ZomBerry Admin Tools;@Dabs Framework;@DayZ-Expansion-Core;@DayZ-Expansion-AI;@gebsfish;@[CrSk] BMW 525i E34;@Trader;@DayZ Mining System with Ores and Gems;@HypeTrain;@DayZ-Dog;@Dayz-Cat;@Survivor Animations;@Crocodile;@DayZ Horse;@DayZ Shark;@Ambient Animals Pack;@Towing Service;@Vehicle Shooting;@DayZ-Expansion-Hardline;@DayZ-Expansion-Missions;@DayZ-Expansion-Quests;@DayZ-Bicycle;@More Expansion Factions;@Zens ExpansionAI Audio;@DayZ-Expansion-Licensed;@Unlimited Stamina;@DayZ-Dynamic-AI-Addon;@RaG_Hunting_Cabin;@BuilderItems;@MA Pirate Treasure;@Zens ExpansionAI Audio;@MA Mobile Base;@RUSForma_vehicles;@RUSForma_Motorcycles;@AI War Zones;@Dynamic AI Missions for DayZ Expansion AI;@Airborne AI servermod @SharkSpawner port 2302 profiles profileName cpuCount 4 dologs adminlog netlog freezecheck
CJB 6 Sep @ 3:34pm 
How do you combine this mod with players being able to spawn in with a parachute? I’ve seen this on a couple servers.
Pilot 4 Sep @ 2:00pm 
Modeling a Nitro was an interesting choice. Pretty interesting though.
XEN 26 Jul @ 6:16am 
Parachute slot?
Moist Duck 29 Jun @ 9:05pm 
Do you need custom animations for this mod? I can animate
☠︎LTD☠ 20 Jun @ 4:14am 
Would it be possible to make the paramotor and jetpacks etc into vehicle class? No fly zones are a real issue for these things
TAD-KOZH 14 Jun @ 9:24am 
Hello,
What are the keys used to start the engine, please?
-----------------------------------
Bonjour,
Quelles sont les touches utilisées pour demarrer le moteur SVP
Admiral  [author] 26 May @ 11:14am 
hi yes just change the parachute damage to 2 in the JSON
MendozaVaz 26 May @ 7:18am 
I was wondering if there’s a way to configure the mod so that the parachute appears destroyed (or is removed) after a single use. Is there a specific setting or code change I can make in the mod files to achieve this? Any guidance would be greatly appreciated!