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Thorium Mod
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142.135 MB
30 grudnia 2022 o 19:45
4 lipca o 11:34
Listy zmian: 16 ( zobacz )

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Thorium Mod

Opis


Welcome to the Thorium Mod! The Thorium Mod is a "Vanilla+" content pack that adds a massive variety of new items, weapons, armors, NPCs, bosses, and even 3 new classes into the vast world of Terraria!

With magnificent sprites from BrutalLama, AdipemDragon, Barometz, BluNinja, and many others, as well as crisp code from direwolf420 and DarkLight, we hope everyone enjoys the Thorium Mod as much as—if not more than—the base game!

Current Version: 1.7.2.4
  • Port to 1.4.4 versions of Terraria + tModLoader!
  • Additions and changes to the mod in the scope of the Labor of Love update!
  • Many item changes, balancing, and bug fixes!

ℹ️ Make sure you're on the stable version of 1.4.4 or on the 1.4.3-legacy version. It won't work on the preview version!

ℹ️ Having issues installing Thorium, or encountering bugs when playing? Be sure to read the Technical FAQ & Known Issues thread!

Full changelog: https://thoriummod.wiki.gg/wiki/1.7.2.4


  • 2,700+ new items
  • 3 new classes: the Thrower, Healer, and Bard
  • 2 new biomes: the Aquatic Depths, and natural Graveyard
  • 11 new bosses and 3 new mini-bosses
  • 10 new Town NPCs


The Thrower class expands on the now-removed damage type from vanilla Terraria, transforming it into a full-fledged class based around high damage and high mobility.

After setting a Technique with a Technique Scroll and building up enough Technique Points, activate your Technique for a special offensive, defense, or mobility-based ability! Stay on your feet, and don't exhaust yourself!


The Healer, a special multiplayer-focused class, supports allies with gear that can heal and buff, whilst still being able to dish out damage when in a pickle.


The Bard delivers a show with various instruments as weapons that both deal powerful burst damage, as well as granting various buffs to nearby allies.


  • Quickly access info related to the Thorium Mod on the Official Thorium Mod Wiki[thoriummod.wiki.gg]!
  • Leave feedback, report issues, ask questions, and chat with other players on our Discord server[discord.gg]!
  • Check out spoilers over on our official Bluesky account[bsky.app]!
Początkowo opublikowane przez tModLoader ThoriumMod:
Developed By DivermanSam & the Goons
Popularne dyskusje Zobacz wszystkie (60)
87
1
16 lipca o 8:09
Compatible with Calamity?
📺 Tenshi Heisei
2
28 czerwca o 12:58
Zephyr's Grip needs some tweaking
DASH.RABBIT
2
4 grudnia 2024 o 9:28
some issue
Blue_rose
Komentarzy: 1 417
SonicX8000 9 godz. temu 
Could there be an option to move the HUD Elements of the Empowerment Bar & Combat Status Icons? With Calamity added the cooldown circles overlap the Empowerment Bar and for the Combat Status Icon the Vanilla Mana Bar may overlap the Combat Status Icons when using the Bars Style, though Mana in general needs to have a base cap for it's visuals since if you have too much mana... the bar or icons can render off the screen.
JAZEOR 14 godz. temu 
is this compatible with calamity and fargos?
NOTVERYLEAN 24 sierpnia o 11:56 
i hate my life
NOTVERYLEAN 24 sierpnia o 11:52 
this causes me great pain
NOTVERYLEAN 24 sierpnia o 11:51 
yo why do the primordials give me debuffs that last for 30 seconds
吴亦不凡 13 sierpnia o 6:44 
有汉化吗
Fenrisúlfr 11 sierpnia o 12:09 
false reports are rampant from what I've heard
AMM_AG 11 sierpnia o 12:03 
DMCA?
Fenrisúlfr 9 sierpnia o 9:13 
not to mention that there are quite a lot of mods that add progression for the classes for other mods (I know calamity has an addon, i'm pretty sure at least one other mod has a patch for thorium classes)
Darke 9 sierpnia o 9:06 
@eelscandance: Wish in one hand and mod in the other… guess which one will actually change your game. 😉 That’s the beauty of modding--you can make it exactly how you want, while others enjoy the extra classes too. Those classes are what brought a lot of us here!

You can always commission a mod if you don’t want to do it yourself, but let’s also celebrate the artist who shares all this joy for free and give them room to create their vision.

That said, splitting the features into separate mods so fans can pick and choose could be a great idea.