Barotrauma
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DynamicEuropa - Stations From Beyond Outpost Pack
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3.145 MB
26 dec. 2022 la 17:55
24 mai la 11:33
16 jurnale de actualizare ( vizionare )

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DynamicEuropa - Stations From Beyond Outpost Pack

Descriere
An outpost module pack for Dynamic Europa.
Introduces the modules of Stations from beyond to the outposts of DynamicEuropa. They have all been manually adjusted to feature necessary items and various other adjustments required for the intended gameplay of DynamicEuropa.

Load order:
The load order is important and should be as follows:

- DynamicEuropa - Stations From Beyond Outpost Pack
- DynamicEuropa

The original Stations from beyond is no longer needed as all the modules were adjusted to suit DynamicEuropa and thus don't feature any other custom content, but I highly recommend to subscribe to the original mod to show your support to the original creators!

Credits:
Almost all of the modules - Stations from beyond by rundoomer
Discuții populare Vezi toate (4)
1
25 sept. la 9:32
Error = Trying to place 1 modules of the type "DE_AbandonedAirlock": Causes crash to desktop
Buffalo`SoulJah
1
3 iun. la 22:55
Bug Report [Caused when this patch active]
Moar Dakka
0
5 apr. la 2:54
Seems like some outposts Febiracton doesn't spawn
TheSuit
170 comentarii
[R.P.C.]Ashuryx 12 oct. la 4:39 
ive noticed the ai doesnt exactly know how to move in these structers and ive encounter no triggers for my other mods so far
JoshX9706 8 aug. la 15:46 
im in a blockade, but the outpost is indestructible, so i cant destroy the reactor or get pass the triple door
Losright 30 iun. la 7:22 
In the abandoned outpost, sometimes a room with an invincible door will be generated, trapping the AI enemies inside while the player is unable to enter
Blackrock executive 24 mai la 14:28 
Why do the outposts from this mod always generate much larger than normal DE? Is it possible to make it so that outposts simply remain the same size?
_]|M|[_  [autor] 17 mai la 15:51 
@Kam2B: Outpost module packs can be added and removed at any time as outposts just regenerate based on the level seed on every load.
Kam2B 14 mai la 11:28 
Can i swap out the original stations from beyond for this pack mid save? or would that just brick it?
_]|M|[_  [autor] 11 mai la 13:06 
@尤里大人-ule: That's by design to discourage the diving suit stealing on every station.

@JeffyTheBird: It was recently discovered that that's a vanilla bug with cities currently. The game just generates hallways, but cities are meant to not generate hallways as the modules are built to connect directly to each other without ladders.

@xxx_420_Bad_Boy [Wizard_Cum]: You need to change the module flags in OutpostGenerationParameters.xml for each location there.
@_]|M|[_ if i wanted to add back the vanilla / dynamic europa station modules, where would i do that?
Kaschperle 5 mai la 5:46 
perhap's it's me but i had error in outpost generation "parameters trying to place 1 modules of the type "docking mine" but there aren't enough suitable modules available(...)"

I removed this mod and tested it on a fresh campaign so far no issue like that.
JeffyTheBird-TTV 4 mai la 19:42 
just came across a design bug, one of the stations you have to take a massive ladder up past the station manager to get to the submarine upgrades, but at the top the vertical walls extend past the floor, so the stairs directly to the left going up trap you in the top part of the station, when you try to go back down and over the vertical inside wall it floats you up into the stairs