Darkest Dungeon®

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Pony Bolster Patch
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Class Mods: Class Tweaks
Tags: Pony
File Size
Posted
Updated
379.065 KB
24 Dec, 2022 @ 11:21am
22 Jan, 2023 @ 3:44pm
6 Change Notes ( view )

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Pony Bolster Patch

Description
Rebalance patch of the Pony by Dragoneye (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1834579489); all credit goes to him and you'll need to load this above the original or else it won't work.

Class Changes:
-Increased trap resist to 10% from -30%; I know she's a horse, but she has magic. Surely that gives her some ability to manipulate things.
-Tightened and slightly improved her damage distribution.
-The Pony now does more hp and stress healing on crit, instead of gaining protection.
-Changed her movement to 2 back 1 forward; she has no real advantage to moving forward and having to rely on party composition to reposition herself felt more like a party restriction than a proper weakness.

Ability Changes:
-Rainbow heals 2 points less of stress; even with this decrease it's a very strong ability.

-Enfeeble does more damage and can be used from the second rank, to better enable Attack Pony.
-Additionally, Enfeeble now debuffs move resist instead of bleed resist, its debuffs are more likely to apply, and the debuffs start lower and scale up with level.
-Enfeeble no longer gives enemies debuff resistance because it was antisynergy with other more useful debuffs, and this ability is essentially a worse stun. The main case in which spamming this ability would be problematic is stalling against a single goon, but the ability was already considered stalling, so the anti-stall system will counter it.

-Blessed Wind now has a two round cooldown, instead of limited uses. Hopefully this lets it feel more like a mid-battle utility than a single-use set up button.
-I also removed the "small chance to act strangely" text because the ability (sadly) didn't have any chance to act strangely at all.
-Damage debuff from Blessed Wind can no longer be removed with herbs.

-Reworked Unveil entirely, as I felt it was kind of all over the place. It now targets a single enemy and blights them, and additionally debuffs the entire enemy party's dodge, debuff resistance, and protection. It inflicts less stress on the Pony and only has a chance to stress the party, but increases the Pony's stress taken for the remainder of the battle. Essentially, the idea was to keep it as a last resort kind of skill, while maintaining the Pony's support identity.
-Alicorn Amulet was modified slightly to accomodate, no longer offering bleed chance and instead offering some crit.

tl;dr made her more flexible and removed some drawbacks from her abilities though I thought were unnecessarily harsh. I think this patch makes her more fun to use, but it might need some tuning.
6 Comments
Horseyboi  [author] 19 Jun @ 10:23am 
Yeah, I'm thinking I might change up Unveil again to be very distinctly a main attack Pony option--remove the movement and change it to use from ranks 2/1 and cleave 1/2/3 or something like that. As it is rn it's not terribly useful, so it'd probably be more interesting as a high risk/reward option especially since Alicorn Amulet is kind of supposed to reorient the Pony as a hitter.
Doctor Dew 21 May @ 1:47am 
I Like the mod, the pony is much more slot able into party comps though I still feel like using the alicorn amulet or clicking unveil is never the play unfortunately as it's a really cool move. Having 2nd slot options for combat pony is really nice and makes pony ride a viable move as well.
Heckdoggo 28 Jul, 2023 @ 2:51pm 
as someone who loves pony and really struggled to make this class work in any kind of synergy with my usual party comps, THANK YOU for this rebalance.
Horseyboi  [author] 28 Dec, 2022 @ 7:31pm 
Glad you're liking it. I thought it was a shame that the Pony didn't feel as good to use as it could -- and mostly I like tinkering with things.
Vortexlortex 28 Dec, 2022 @ 7:15pm 
Having a lot of fun with the changed abilities, thank you for making this patch.
Vortexlortex 25 Dec, 2022 @ 12:42pm 
I really like the changes you made to the abilities, and can´t wait to try them out, that being said, from what I read about the changes in blessed wind I agree with you in the round cooldown, having it just debuff dogde seems pretty minor for an ability that grants an extra turn.