Hearts of Iron IV

Hearts of Iron IV

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【CA-MOD】German Buff
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63.747 MB
17 dec 2022 om 18:13
6 okt om 19:57
267 wijzigingsnotities (weergeven)
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【CA-MOD】German Buff

Omschrijving
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German AI BUFF:
*AI Germany will now design tanks more intelligently (including self-propelled artillery and tank destroyers)
*AI Germany will now design aircraft more intelligently (including light, heavy combat, and CAS)
*AI Germany will now design and use submarines more intelligently
*AI optimization of German national policy sequence (limited to historical national policies)
*AI German troop deployment template optimization
*AI Germany PP point usage optimization (no longer mindlessly spending PP on improving relationships)
*AI German research trend optimization
*AI Germany will no longer blindly cut conscription laws (Barbarossa did not cut the 10% conscription law before)
*AI Germany will be more inclined towards overall mobilization
*AI Germany will not declare war on the Soviet Union through Poland and Lithuania
*AI Germany will not declare war on the Soviet Union too early
*AI Germany will establish intelligence agencies more quickly
*AI Germany will create a cooperative government with the Soviet Union
*AI Germany will pay more attention to stability and war support
*AI German Army Spirit Selection Optimization
*AI Germany will be more proactive in attempting to land in the UK
*AI Germany will prioritize extracting factories from occupied areas (fascist regime)
*AI Germany will be more intelligent in selecting general skills and prioritize stronger than adaptation
*AI Germany will be more inclined to build more radars
*AI Germany will use MIO smarter
*AI Germany will have different Plan with different difficulty level

Germany changes:
*Added balance of power system between the National Defense Force and the SS, as well as exclusive SS units
*Added German MIO exclusive features
*Added German exclusive medal
*Added German exclusive army spirit
*Added the German General Staff plan, which can consume a certain amount of experience from the three armed forces to obtain corresponding buffs
*Added the Prussian heritage of the German Army spirit, which has certain benefits for combat but may change under certain conditions
*After completing the national focus of "Loyalty to the fuhrer", you will get an extra slot with inner circle.
*Change focus "autarky achieved" trigger,now it will calculate the total output of resources for german and it's subjects.
*German aircraft will now correspond correctly to their icons and models
*German tanks will now correspond correctly to their icons and models
*German battalion level units will have the prefix "Wehrmacht", and the names of other units will have a stronger sense of immersion
*Unique Easter Egg - Apocalypse Mode

Other changes:
*Optimization of Austrian Historical National Focus order
*Czechoslovakia's national focus has slightly strengthened
*AI Finland will perform better in historical mode
*AI Finland's staffing will be more utilitarian and robust
*AI Hungary, Romania, and Bulgaria will be able to perform better, with Romania being the fastest in terms of oil focus
*AI Austria, Belgium, and the Netherlands will have faster industrial and resource focus (historical pattern)
*Strengthening the theory of mobile warfare
*Added option to recall volunteers (same as KR)
*Non major countries can now also strenghthen in custom rules (only for special national policy countries)

BUG fix:
*Focus trigger 'has Capitulated more than 2 Major Countries' has been fixed!
*Fix the issue of incorrect duration of focus 'Strengthen the Waffen-SS' and 'Hegemony of the SS' !

Next steps plan:
*The dynamic icon of German national policy
*Optimize the sequence of Austrian national policies
*New skins for SS troops

Soviet:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2803543445

Italy:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2966642980

Commonwealth(TFV DLC):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2830875215

France:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2761221925

China:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2941104866

Japan:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3249811077

US/UK:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3025967517

Nato counters:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2945134089
1.269 opmerkingen
Calastial  [auteur] 6 okt om 19:27 
@七二六运动游击队员
好的谢谢反馈,我下次更新修复
作者你那个给红线添加了一个人民委员会,原版是直接上台尔曼,后续斯巴达克线的选领导人的事件选台尔曼效果是留任当前领导人,导致选这个选项的结果是还是人民委员会执政,换不上来台尔曼的
Calastial  [auteur] 4 okt om 9:05 
@time lapses
哦,那我再告诉你,编制也是发的,AI自己改编制会把一列步兵全改成炮兵,也是作弊的

AI也会动态检测玩家的选择的路径来执行自己的行为,也是作弊的

AI能直接全图点亮,也是作弊的

我甚至能写每天每个国家发10杆枪让你看不出来然后来宣称是无作弊的但是前提是你电脑受得住,这也是作弊的

要不大佬你来写个全无作弊的AI加强MOD让我和其他MODER学习学习如何?
time lapses 30 sep om 23:04 
你不是宣称无作弊吗?我就事论事,就讲你以为的“蚊子腿”,到底有多少作弊效果。

你反复说让我做mod、又或者去比自定义+5、问我我打不打得过AI,都是“顾左右而言它”的行为。
Calastial  [auteur] 30 sep om 17:14 
@time lapses
所以呢?比的上你给AI自定义里+5吗?

P社的AI多这点装备你打不过了吗?

打不过就非得开我的MOD吗?

觉得不喜欢可以自己写一个吗?
time lapses 29 sep om 12:07 
将你的蚊子腿buff数值改成0,对比一下十万数值,各自看海试试?

看海到1941年5月,把军队训练取消,库存加上现役装备。

十万的buff比改成0,装备多了700门防空、6500门炮、31000步枪、1800机械化、4000多五号中坦、1000多四号中坦、3000多战斗机。

除去那些较少的轻喷火、中自反。

假设炮按4块钱、枪按0.5块钱算,五号中坦是25块钱、四号中坦是20块钱、3000多战斗机按25或者30算。


一共是二十多万IC的产能,相当于这1950天里,每天都多出了几十个军工厂。


你还敢说这是不算作弊的蚊子腿:steamthumbsup:
Calastial  [auteur] 29 sep om 5:18 
@time lapses
P社的底层逻辑+单核决定了AI中后期会因为卡顿无法自由切换生产线,故每月初给+效率增长,懂这个buff的都知道那点蚊子腿不算什么作弊

只有你,我的朋友,如果连这点都接受不了,你可以自己去做一个而不是在这里当键盘侠
time lapses 28 sep om 22:28 
生产效率增长偷偷加十万,不还是作弊吗?跟送火星装备没什么区别。

那个声称没作弊的正常难度,不是钢四孔乙己吗?
Calastial  [auteur] 28 sep om 5:12 
@leaderone
那是正常的感染蔓延剧情
leaderone 27 sep om 22:57 
丧尸机制改一下吧 至少别催玩家进攻阿 4000+的软攻+磨组织度 还需要顶者德军cas狂轰乱炸...防守还勉强 进攻就真的难 还要催促玩家赶快进攻 不然扣组织度 +debuff..这对苏联非常不友好阿..打到一半还有对苏计画buff并于防守3个月才能继续推......打赢还是靠种田加改装装甲车+重坦 把装甲率提高到90%+ 才可以打赢..