RimWorld

RimWorld

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Vanilla Outposts Expanded Expanded: Ranch (Continued)
   
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Mod, 1.3, 1.4, 1.5, 1.6
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11.12.2022 klo 12.04
21.7. klo 13.46
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Vanilla Outposts Expanded Expanded: Ranch (Continued)

1 kokoelmassa, tekijä Mlie
Mlie's resurrected mods
970 luomusta
Kuvaus

Update of Clown Cats mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2797007124

Animals to be ranched must have the trade-tag AnimalFarm, except for Boomalopes.



[discord.gg]
[github.com]


Ranch Outpost:
Places a temporary, autonomously-led camp that specializes in raising and butchering animals. Once an ample amount of meat, leather and animal products are collected, a delivery will be made at the outskirts of a faction's primary colony.

This outpost lets you raise animals and collect animal products such as ChemfuelMilk and Eggs as well as meat and leather from culling older ones.

To create this outpost you're going to need to create a caravan with a male and a female of the animal you wish to raise along with at least one pawn who's good in animals. The animals will then be raised and reproduce there over time lending you their animal products if any. Once enough animals have been raised it will reach a threshold where your pawns will begin culling older animals(this is based on their animals skills) bringing meat, leather and any butchery results that are produced such as elephant tusks or thrumbo horns. Most of the multipliers can be tweaked in the config and there is an option to let you raise animals that don't graze which is off by default.

This mod is meant to be used alongside Vanilla Outposts Expanded but its not required to function.

Notice:
If you had been using this mod before it was update you have 2 options, either destroy the site using dev mode or use the older version which can be found here https://github.com/spessbro/VOEE_Ranch/releases/tag/old_ranch
If you decide to choose the latter please do not report any bugs as it is not and wont be maintained in the future.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: animal farming
40 kommenttia
Schizophrenic Cat-Lon 2.10. klo 23.40 
Cowboys in the showers at Ram Ranch
Mlie  [tekijä] 13.9. klo 22.55 
@Fling That is a question for the VE team as this just uses their outpost features
Fling 13.9. klo 17.02 
Does this work for humans? CAN i make it work for humans?
gallorenz 21.7. klo 6.27 
Will it be updated for 1.6 (or does it work fine already)? Thanks
DarthBrawn 29.3. klo 13.15 
Ah, I didn't understand and thought it was a mod option. Thanks for the reply
Mlie  [tekijä] 28.3. klo 0.41 
@DarthBrawn As mentioned at the top of the description, they need to have the trade tag animalfarm.
DarthBrawn 27.3. klo 21.10 
Based on the description, we should be able to breed and harvest thrumbos and elephants at the ranch, right? It's not possible currently; would it be a big effort to add that in?
Mlie  [tekijä] 16.2. klo 21.58 
@swaggy I assume so based on the description, never really played with it
kasket 16.2. klo 19.43 
do the animals actually reproduce in the outpost? id like to make warg breeding centers that i could pull from whenever i need to reinforce.
Kevin 2.12.2024 klo 3.57 
Thanks for the answer, I verified it.
1. only one type of animal can be raised in one place
2. can collect eggs or milk products, but animals will not increase their numbers to obtain slaughter products