Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe a bugged interaction when used together with lwm deep storage mod?
That mod has not been patched since you mentioned the error introduced in 1.5 version(which is pretty much exactly when I noticed the error)
The build gizmo is located under Temperature. You can also use the search bar in the architect menu to find gizmos.
The method takes 0.045 ms. For reference, Color Coded Mood Bar, which overrides vanilla functions and is known to be heavy, takes 0.180 ms.
It’s possible the method is already well optimized, and the reason RimFridge feels heavy is simply that my mod list doesn’t include any particularly performance heavy mods.
I may be able to make further optimisations.
It would be nice to have a performance mode, that bypasses the dynamic temperature system and reports a fixed temperature and static power consumption, just like Simple Utilities : Fridges.
I just remembered I also have the mod prioritize meals over preserved food. I tried disabling it and that fixed the issue