RimWorld

RimWorld

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RimFridge: Now with Shelves!
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.596 MB
6 Dec, 2022 @ 11:48am
17 Jul @ 6:35pm
21 Change Notes ( view )

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RimFridge: Now with Shelves!

Description
The RimFridge we all know, and love, updated for RimWorld 1.4 1.5 1.6, with support for three stacks of items per fridge-cell - just like shelves.

Please note, the package-ID of this mod conflicts with "[KV] RimFridge", and "RimFridge Updated", and as such, only one of "RimFridge: Now with Shelves!", or "[KV] RimFridge", or "RimFridge Updated" can be subscribed to at once. This is done in the name of backwards-compatibility with mods that have compatibility-patches for RimFridge, and other such package-ID-dependent craic, so please forgive the inconvenience.



Many thanks go towards the original authors of this mod: Vendan, and then Kiame Vivacity.



Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labour from feeding prisoners, or keeping food on hand for cooks.

RimFridges that are placed next to Nutrient Paste Dispenser will act as hoppers.

Base RimFridge comes in 1x1, 1x2, and 2x2 versions. A "Wall" version of the 1x1 and 1x2 can be used to divide rooms and separate the kitchen from the dining area, or create hard, impassible aisles of freezers. Wall RimFridges are accessible by pawns from both sides.

Each cell of a RimFridge can store three stacks of items, much like shelves in version 1.4 of RimWorld.

Beer and some other alcohols such as RimCusine 2's Stout, Ale, Grog and Cider gain a "Frosty" moodlet if chilled in a RimFridge and drunk by a colonist, because who doesn't like a cold one after a long day's work? Additional items from other mods can be easily added to the XML files in Defs\ThingDefs_Buildings.

A note to modders, this mod no longer destroys Rottables with its own version and all destructive prefixes were removed. All code was moved to a ThingComp which can be attached onto any Building_Storage that has power to give it Refrigeration capabilities.



Thanks to everyone who's helped translate this mod!
- Dragomano & qeqwrqweqweter - Russian
- 53N4 - Spanish
- duduluu & Schr0d & Jiunejai & failucha - Chinese
- phmalu - Portuguese
- Breakyt & Kiliak - French
- Ɲơɴɑɱɛ & twonky4 - German
- KondenEinenShizainoLaw - Japanese
- silverjoy & Orange_Mushroom - Korean
- drerp - Hungarian
- WebsterBolek - Polish
- Firty & MrCaka - Portuguese / Brazilian



Thanks to everyone who's added/edited code!
- Demonseed Elite – Refactored code for better compatibility and additional features
- towhead – Made the fridges hide the ugliness of food
- kbatbouta – Found a more efficient way to keep track of what food is stored and frozen in fridges.
- SokyranTheDragon – Improved a Harmony patch such that it has less performance cost and is less likely to be incompatible with other mods and game updates.
- MrMatsay – Fixed an issue which could cause `InvalidCastException`s to be thrown.
- JiaRG – Greatly enhanced the mod's support for localisation and provided comprehensive translations.



The source code for this mod can be found at: https://github.com/Unjust-Harry/rimworld-rimfridge-now-with-shelves
Popular Discussions View All (14)
3
9 Jul @ 11:42am
A few potential bugs with wall fridges
VitaKaninen
13
3 Sep @ 12:07pm
Deep Fridge Bug with Workbench Deliveries
user
5
26 Aug, 2024 @ 6:57pm
Fridges do not spawn after building
jumpshoxx
399 Comments
Ranix 10 hours ago 
FYI if it looks like the refrigerators don't act as hoppers, make sure the activation point for the nutrient paste dispenser is unblocked. If there's a chunk or furniture in the way, it will look like the hoppers are disconnected
_♣Caligula♣_ 3 Sep @ 12:08pm 
So, I removed this mod while keeping for restrictions being lwm deep storage and lo and behold, the ,,take to best stockpile menu" opens/functions again after a good bit of time.
Maybe a bugged interaction when used together with lwm deep storage mod?
That mod has not been patched since you mentioned the error introduced in 1.5 version(which is pretty much exactly when I noticed the error)
VitaKaninen 3 Sep @ 5:53am 
It is unlocked with Air Conditioning research. In the future, you can use the search bar on the research screen to find what you are looking for.

The build gizmo is located under Temperature. You can also use the search bar in the architect menu to find gizmos.
Amalek 3 Sep @ 4:53am 
Where/how can I build the refrigerator? I can't find any research on it, nor can I build it in the construction menu.
DawnsGlow 24 Aug @ 8:19pm 
@"Just Harry", it's the Patch_Thing_AmbientTemperature:Prefix. I have 3 single rimfridge, 2 single wall fridge and 1 dual wall fridge.

The method takes 0.045 ms. For reference, Color Coded Mood Bar, which overrides vanilla functions and is known to be heavy, takes 0.180 ms.

It’s possible the method is already well optimized, and the reason RimFridge feels heavy is simply that my mod list doesn’t include any particularly performance heavy mods.
"Just Harry"  [author] 24 Aug @ 3:08pm 
@DawnsGlow, are there any methods in particular which are taking up a deal of processing time, in your findings, that you could name, please?

I may be able to make further optimisations.
DawnsGlow 24 Aug @ 12:54pm 
I have a performance optimized modlist and rimfridge is occasionally the 2nd most heaviest mod in dubs performance analyzer.

It would be nice to have a performance mode, that bypasses the dynamic temperature system and reports a fixed temperature and static power consumption, just like Simple Utilities : Fridges.
Averious ღ 22 Aug @ 7:17am 
Wish we could increase the amount of things the fridge(s) can hold.
ButterMyCrumpets 16 Aug @ 1:02pm 
if anyone saw my last comment, please disregard, I am the biggest idiot and I was not looking properly lmao :( amazing mod, has totally changed how I build my base/ship. thanks!
Skiark 12 Aug @ 6:26pm 
oh, wth I think i found issue rg previous post.

I just remembered I also have the mod prioritize meals over preserved food. I tried disabling it and that fixed the issue