Total War: WARHAMMER III

Total War: WARHAMMER III

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Singe's Skills for Grand Patriarch Balthazar Gelt
   
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2 Dec, 2022 @ 2:12pm
24 Dec, 2024 @ 7:16am
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Singe's Skills for Grand Patriarch Balthazar Gelt

In 1 collection by Singemeister
Singe's Collection of Skills
108 items
Description
Balthasar Gelt, what a name. One of the Magi, though not the one who brought gold - but he is the one traditionally said to be African, and in medieval times, African people were associated with bringing gold due to the mines of West Africa. Gelt is an old English word meaning "to gild" or paint something gold, which is a pretty apt descriptor of what happened to him.

Also, he's Doctor Doom. I mean, look at him.
Anyway, here's four skills for the golden boi.
Experimental Alloys makes Pistoliers and Outriders faster and more resilient.
Silencing Shot makes Handgunners good at screwing over wizards. Charge my lines will you, miss Exalted Daemonette?! Try casting spells without your head exploding!
Alchemised Loadouts lets you start that rocket barrage of death even earlier.
Lessons of the East gives a selection of Cathayan stuff to Gelt's army - Defensive Stance to infantry, Elemental Winds to Luminarks, and Enchanted Metallurgy to himself.
Grand Patriarch's Approval grants Luminarks a bound spell in Lesser Banishment, so now they might actually bloody hit something for Sigmar's sake I mean good god they can't even shoot over long grass at the moment

Singe's Skills for the Empire
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2896554628
16 Comments
Singemeister  [author] 16 Sep @ 8:36am 
I mean, if we look at his skills - he has one artillery boost, one for gunnery infantry, one for melee infantry, and one for wizards. His personal trait boosts artillery and wizards. He' still very much an artillery guy.

In future, i might take a look at these skills - maybe chop Experimental Alloys and give wizards some bound spells, but my time is currently more limited as I've gone into teaching.
Daemon 15 Sep @ 5:23pm 
sure, but in game his entire power is based on building a massive battle wizard stack for campaign, and in others campaigns, he still gives boosts to BW as his main focus and also spamming them into every army he has. I was hoping that the skills would be in that vein, or at least something around that. But I can understand not wanting to mess with it
It does not even need to be things that increase the power, but maybe things that just make it cleaner for Battle wizards since you would not want to do campaign based things, it would still have some artillery things, since he does still have some bonuses for them, but also have some maybe global BW bonuses, and WOM bonuses, nothing major, but just enough to boost them. not sure, but it’s always a bit of a bummer to play him and realize I never get those traits since I never keep any of the units that they are for in my army.
regardless, i love the mods. they have made playing these games fun for the last couple of years so thanks.
Singemeister  [author] 11 Sep @ 8:48am 
@Daemon
If I can think of things to actually do with that, sure. I should note though, in lore he is still an explodey artillery guy
Daemon 10 Sep @ 6:29pm 
Is there any chance you will update this for the changed version of him. he is no longer the explosive artillery guy, he is the battle wizard guy so it would be nice to get his skills changed for this.
Singemeister  [author] 10 Sep, 2024 @ 9:36am 
@Laserdream

Eldred's Guard is replaced with something new, just haven't updated it yet.
Laserdream 10 Sep, 2024 @ 4:21am 
>get 40% on top - badly phrased, 40% total, they get 10% wardsave on top of everything else with your skills, which makes them very, very tanky before you start stacking active abilities.
Laserdream 10 Sep, 2024 @ 4:19am 
>halfway useful as a frontline

After empire rework, by combining Luminarks and Light Wizards passives, you can give 30% wardsave to everyone within 55 meter of p.mentioned units. 55 meters is a lot. Usual frontline is 100ish, so 2 wizards 2 luminarks cover it all.

With this mod, Eldred's guard get 40% on top of everything else they have. Then you add Warrior Priests, and that turns into 60%.

Mind, Volkmar can get something like passive 80% damage resistance to his flagellants with this, so maybe not actually all that impressive. But if you really want your staunch line of elector troops, well.

BTW, Luminarks themselves also get stupid tanky with this, and CA been buffing their shootiness over past year. They aren't shit anymore.
Singemeister  [author] 19 Jul, 2024 @ 6:33am 
@James
Yeah, I need to change it
James 19 Jul, 2024 @ 4:23am 
While I love Balthasar being my artillery guy, Eldred's Guard aren't really a part of his army anymore right?
Waimanian 28 Jun, 2024 @ 4:41pm 
Unsubed and resubed, didn't work. I downloaded "Singe's Skills for the Empire" and it works fine.

I think its just this mod in particular. Unless I've got a weird compatibility issue.