Space Engineers

Space Engineers

285 ratings
Improvised Experimentation
5
3
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Other
File Size
Posted
Updated
309.972 KB
20 Nov, 2022 @ 5:31pm
29 Apr @ 6:52pm
27 Change Notes ( view )

Subscribe to download
Improvised Experimentation

Description
BUFFED VERSION FOR CREATIVE MODE USE.
Improvised Experimentation CREATIVE MODE BUFF

Progress on IE-2 here
ignore this, not up to date, too lazy xD
Trello[trello.com]

Description
This is the Experimentation Section of my mod. Here is the main version. Improvised Engineering (Grid Pickup/Holding/Manipulation Mod)

"/mz Mods" for commands

Multiplayer works in this version!

Controls

Controls
Default Key
Action
Reload
R (press)
Grab or Drop blocks
Use tool / Fire weapon
LMB (hold)
Stop free rotation and
enable block placement rotation
Secondary mode
RMB (press)
Toggle Holding Position
(Grap Point / Center of Mass)
Use tool / Fire weapon + Secondary mode
LMB (hold) + RMB (press)
Throw Blocks forward
?
Mouse Scrollwheel
Move Blocks away from or closer to you

Latest Changelog
Fixed bug with NPCs. (Games tried to uses a NPC Head as your Head. -> Block flies towards NPC)

Switched from Vector3 to Vector3D for higher percision. (better behaviour at large corrdinates.)
---
> THANK YOU, for telling me Vanake14 ^~^
---

Added a Option in the Config to enable/disable the debug messages (also errors) [default=off]

Changed Raycast to a List. If the first thing can't be picked up, it will try to pick up the thing behind it.
(for example a Block behind a Wolf)

Things to try if the mod doesn't work
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
  • make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
  • (s) make a file integrety check for space engineers itself.
  • (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
  • (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
    On my Machine: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2891367014
    => 244850 is the SteamId for SpaceEngineers
    => 2891367014 is the SteamId for this Mod (same id as the link in the top left)
troubleshooting credit: Abisius Xarvenius Carbensius & mz
Popular Discussions View All (10)
1
18 Jun, 2023 @ 11:04am
Error log
Into
0
12 Aug @ 5:43am
Hold mouse left button make objects spinning
Morthur
0
24 Jun @ 1:02pm
Rotation Bug
MegaReborn
189 Comments
mrz 7 Oct @ 9:03am 
thx!!!
mz  [author] 7 Oct @ 8:00am 
"ExoskeletForce" is how much you can lift while on ground
"Jetpackforce" is how much you can lift while in the air/floating
maybe also adjust "maxGridsize" if you want to grab larger stuff

It uses default SI units like Newton for force, Meter for size, etc
mrz 7 Oct @ 5:57am 
Hi, what configuration parameter controls the force? I want to change it to lift larger blocks. Is this possible?
AL3RCE 4 Oct @ 7:51pm 
Can i request that characters would be able to lift temporary containers too?
AL3RCE 4 Oct @ 10:31am 
Thanks :)
mz  [author] 4 Oct @ 7:10am 
I added a Troubleshooting section at the bottom of the description now. there is also where you should find the config files of this mod.
specifically somewhere in there: %appdata%\spaceengineers\saves\yoursteamid64\yourworldname
mz  [author] 4 Oct @ 7:05am 
There is a config file where you should be able to tweak it. the creative buff mode is just a copy of the mod with those values changed. (well maybe a older version, I don't maintain it, but I will let him know to check it out)
AL3RCE 3 Oct @ 7:25am 
hi @mz incredible mod. Could you give us settings to tweak force amounts? or fix creative mode buff because it doesn't work :(
Umbral Draconix 22 Sep @ 2:06pm 
I will check and confirm this evening!
mz  [author] 11 Sep @ 4:03pm 
are you sure he has this version? the "normal" version has no multiplayer support, which means it looks like it should work, but it doesn't do anything, since the client is not allowed to add the forces.