Space Engineers

Space Engineers

765 ratings
Improvised Engineering (Grid Pickup/Holding/Manipulation Mod) Nicknamed: Grabby Hands
13
5
5
2
2
3
5
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block, Character, Other
File Size
Posted
Updated
613.753 KB
19 Nov, 2022 @ 6:28pm
30 Aug @ 3:43pm
19 Change Notes ( view )

Subscribe to download
Improvised Engineering (Grid Pickup/Holding/Manipulation Mod) Nicknamed: Grabby Hands

Description
BUFFED VERSION FOR CREATIVE MODE USE.
Improvised Experimentation CREATIVE MODE BUFF

Description
This mod enables you to
  • Grab Blocks
  • Carry/Drag Blocks
  • Rotate Blocks
  • Throw warhead Blocks at your friends.

"/mz Mods" for commands

THIS VERSION WON'T WORK IN MULTIPLAYER. USE THE LINK BELOW
Multiplayer/Server only in Experimental/Test Version of the mod. LINK BELOW to that version
Improvised Experimentation

You can grab all Grids that are below 20x20x20m in dimensions but you might not be able to lift them in gravity!

You can only grab and hold grids if you have nothing equipped!

A colored line will indicate where you hold the grid, where you want to move it to, and how well your plan works.
Green line means you are not to far away from the grid and are strong enough.
Red line means you are almost to far away and might not be strong enough to move the grid.
After 8m you will lose grip and the grid will be released

It is based on the GridPickupMod by Math0424 with hopefully a few improvements.
Do not add both mods to your world

Controls

Controls
Default Key
Action
Reload
R (press)
Grab or Drop blocks
Use tool / Fire weapon
LMB (hold)
Stop free rotation and
enable block placement rotation
Secondary mode
RMB (press)
Toggle Holding Position
(Grap Point / Center of Mass)
Use tool / Fire weapon + Secondary mode
LMB (hold) + RMB (press)
Throw Blocks forward
?
Mouse Scrollwheel
Move Blocks away from or closer to you

Technical Details
When the player is
- floating
- is in space (p-gravity = 0)
- flying with his jetpack
the maximum force is 1100N ~ 100kg lifting

When the player is
- standing on a planet
- standing on a grid (station or ship) in gravity (p-gravity != 0)
the maximum force is
- 11000N ~ 1000kg lifting for 1g or above and
- 1100N + 9900N * p-gravity for 0g-1g

Actio est Reactio

If the player is lifting a 200kg Block on Earth (~1962N) and standing on a dynamic grid then an equal opposite force will be applied to the grid where he is standing


RECOMMENDED WITH THIS MOD

KNOWN BUGS
  • Block Rotation is not the same as Block Placement Rotation
    => end/insert/... does not always rotate around the same axis
  • Line will not be totally red if you are at maximum distance but are not applying maximum force
    => applied force is realtive to grid mass to prevent ridiculous acceleration on light grids. (fixed in experimental)
  • Only the host can move grids in multiplayer. => Clients side thinks all grids have 0 mass and add no force because of that. (fixed in experimental)

ROADMAP
https://trello.com/b/go1yVFUx/improvised-engineering

BUG REPORTING
If you encounter a bug with this mod, please post a new discussion topic.
Any reports posted in the regular comments will be deleted (and moved into a dicussion if I have the motivation). If the bug resulted in crashing your game, please put the game's log on Pastebin and give me the link.
You can find the game's log in %AppData%\SpaceEngineers\SpaceEngineers.log
or with the blue "log" text in the crash message after the crash. Any details of how to reproduce the issue are greatly appreciated.

Things to try if the mod doesn't work
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
  • make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
  • (s) make a file integrety check for space engineers itself.
  • (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
  • (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
    On my Machine: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2890866161
    => 244850 is the SteamId for SpaceEngineers
    => 2890866161 is the SteamId for this Mod (same id as the link in the top left)
troubleshooting credit: Abisius Xarvenius Carbensius & mz



Please be so kind and not just reupload the mod. Only upload a new mod base on this one if you changed it in a major way and I refused to add those changes to the original mod

Want to support me?
[www.buymeacoffee.com]
I hope I did it right, also I don't even drink Coffee xD
Popular Discussions View All (12)
3
3 Sep @ 9:26am
PINNED: Fixed rotate behavior
CzBuCHi
23
17 Jul, 2024 @ 5:38pm
Suggestions
mz
2
30 Aug @ 3:46pm
Item spins uncontrollably when left click to stabilize
OldGrogDog
306 Comments
mz  [author] 2 Oct @ 7:55am 
thanks, I will copy that first aid into the description xD
@wellington6012
did you by any chance move from one se world to another without restarting se?
in my experience that causes a bunch of hickups at minimum if not downright bugs that cant be reliably reproduced another way.
startet years ago with restarting se itself if i want to switch worlds after leaving one world and before entering another one or if i use a save that is more than one savepoint that isnt the last one made if i just want to go back a bit in the same world.
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
@mz
that path for the workhsop folder would only apply on default install with the default steam library, anyone using a custom isntallpath for steam or an additional library on a different drive for se would need to use a different path.
already had cases of people not beeing able to think that far so might be a good idea to add a little note about it to it.

i did write together a "standard first aid list" that so far was reliable in helping out with the modconflcit and file corruption stuff, gonna post it for reference and anyone that wants can use it however they like.
wellington6012 1 Oct @ 1:35pm 
Thanks for the reply MZ, just jumped back on to say it's working again this morning. Must have just been a phantom, if it happens again, I'll check the logs.
mz  [author] 1 Oct @ 1:22pm 
do you have any other mods? can you please also try to remove the mod files.
so unsubscribe and delete the mod files/folders:
C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2890866161
And the config files:
Configuration files contain mod settings and are found within the global %APPDATA%\Roaming\SpaceEngineers\Storage\ folder or the Storage folder within savegames.
wellington6012 1 Oct @ 4:27am 
I think I have the same issue, can't control the blocks, seems as though RMB functions aren't working, pressing RMB drops the block.
Ty 30 Sep @ 10:52am 
Any one else having a issue with small blocks constantly rotating even when holding left mouse button? I've tried both grip modes (Grap Point / Center of Mass), and but block continues rotating.

Tested with simple small grid light armor block and small grid projector.
NUH UH 26 Sep @ 4:38pm 
my issu is its precision locked
Tim 16 Sep @ 8:12pm 
Stop working randomly, loading a game with mod enabled and it works fine for a minute then stop functioning. Im playing the scrapyard scenario. and I tested it on differnt blocks to check.