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did you by any chance move from one se world to another without restarting se?
in my experience that causes a bunch of hickups at minimum if not downright bugs that cant be reliably reproduced another way.
startet years ago with restarting se itself if i want to switch worlds after leaving one world and before entering another one or if i use a save that is more than one savepoint that isnt the last one made if i just want to go back a bit in the same world.
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
that path for the workhsop folder would only apply on default install with the default steam library, anyone using a custom isntallpath for steam or an additional library on a different drive for se would need to use a different path.
already had cases of people not beeing able to think that far so might be a good idea to add a little note about it to it.
i did write together a "standard first aid list" that so far was reliable in helping out with the modconflcit and file corruption stuff, gonna post it for reference and anyone that wants can use it however they like.
so unsubscribe and delete the mod files/folders:
C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2890866161
And the config files:
Configuration files contain mod settings and are found within the global %APPDATA%\Roaming\SpaceEngineers\Storage\ folder or the Storage folder within savegames.
Tested with simple small grid light armor block and small grid projector.