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These issues have been addressed in the latest release.
That would be from the source code files included in the mod folder. I'll remove them in the next update, when I have the free time to finish it.
Or maybe you are trying to transform a stat value from Lightsaber:
https://github.com/jecrell/Star-Wars---Fully-Functional-Lightsabers/blob/dev/1.5/Defs/Stats_Weapons_Melee.xml
It's not an hard limitation but kinda annoying because we can't get pawn info on damage or resistances or whatever when the lightsaber (with a cristal attached to it) is equipped. The issue do not appear when the lightsaber isn't equipped or when the crystal isn't attached to it.
Steps to reproduce:
- New game
- With Character editor give one of your pawn two objects "Lightsaber" (I use the dark one but you can use whatever you want) + Crystal (I use the red one but your can use whatever you want)
- Drop lightsaber + crystal on the floor
- Equip lightsaber
- Attach crystal to lightsaber (small added gizmo on the bottom)
- Once equipped, select your pawn and click on "i" icon to get its info