Stellaris

Stellaris

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The Tasty Expansion Pack
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199.440 MB
2. nov. 2022 kl. 8:36
24. juli kl. 0:38
257 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
The Tasty Expansion Pack

Beskrivelse
Tasty Expansion

New species traits that awaken your inner chef and allow you to make a 5 star restaurant worthy of feeding a galactic empire! :)

Allows advanced gene editing of populations to turn them into tasty snacks for hungry carnivorous species. (This boosts a species' cattle food yield and market value.)

Includes:
- Multiple applications of the "Delicious" trait!
- Turning species DNA into a secret recipe to aid in snackifying them.
- Traits like Crunchy, Juicy, and Really F♥♥king Delicious!
- Moar

What are you waiting for! Go out there and make some awesome food! (War Crimes not included. Serve Merman Burgers and Federation Patties at your own risk.)

Machine Empire Expansions:
Heaven's Error Expansion:

- Adds the new origin, Reawakened Judgement Matrix.
- Adds the challenging new civic, Heaven's Error, a machine civic that unlocks powerful buildings in return for a soul hungry economy. Waging holy crusade against xenos and extracting their sins results in Dark Matter production, which fuels these reality warping machines. Be warned though, this civic has a difficult start on a forgotten Tomb World, and is incentivized to wage war on its nearest biological neighbor in order to satisfy its Dark Matter needs. Enslaving xenos to be purified in Temples of Absolution is the key to success.
- Adds 7 new Dark Matter buildings and 5 Infernal Machine traits, two of which require Reawakened Judgement Matrix.
- Adds 3 new armies, two of which require Dark Matter.
- Adds the portrait "Dark Instrument".

Violet Flood Expansion:

- Adds the new origin, Nanorobotic Plague.
- Adds the new civic, Violet Flood, a machine civic that transforms the entire corpus of the gestalt intelligence into a shifting mass of nanorobots. Designed to convert all matter into Living Metal, this civic excels at planetary resource aggregation, starbase defense, and becoming extremely entrenched in the systems it infects. Lending to a slow, but 'tall' playstyle.
- Both the origin and the civic allow access to the ascension perk "Unstoppable Replication", which once taken allows the terraforming of all planets into "Nanoplague Worlds". There are currently 2 Nanoplague Worlds, each with new districts. Any planets (including gas giants) are targets for terraforming into nanobots, allowing massive potential with few solar systems.
- Unlocks 8 special Living Metal buildings with powerful bonuses that are centered around alloy production and planetary defense.
- Adds the portrait "Fatal Element".

Hive MInd Expansions:
Mother of Monsters Expansion:

- Adds the new origin, Escaped Bioweapons.
- Adds a new civic, Mother of Monsters, allowing the creation of Kaiju, Apex Predators, and Extinction Sterilizer Swarms after researching the technology "Morphogenetic Field Mastery". Hives that birth great monsters are evolved to crush and consume other species with reckless abandon, causing massive collateral damage.
- Extinction Swarms aren't cheap, but for an advanced hive they serve as a powerful augment to Xeno-armies.
- Apex Predators are expensive, but are designed to slaughter armies without fear or tiring.
- Kaiju take years to grow, but once mature a single Kaiju can spell doom for a lesser species.
- Hives with the Mother of Monsters civic have access to the new building "Bioweapon Development Cluster", which produces biological research and aids in supplementing war resources at the cost of food and bioweapon "crime". (Upgrade to max at your own risk.)
- Adds the portrait "Bioweapon 'Promethius".

Embryonic Hive Expansion:

- Adds a new civic, Embryonic Hive, which can only be taken during empire creation. Embryonic Hives are proto-organisms that start feeble, and struggle to inhabit worlds, but eventually transform into a mature hive with unrivaled genetic adaptability once they shed their embryonic forms.
- Access to the "Metamorphosis" ascension perk. Taken as the 6th or greater ascension perk, after completing the genetic ascension tradition, this hive gains additional gene modification points, faster population modification speed, and exclusive powerful genetic traits. There are currently 14 Metamorphosis exclusive traits that heavily specialize hive subspecies.
- Warning: Embryonic Hive is complicated to play, and its true strengths come from tailoring different subspecies of your hive for different environments, leaderships, and jobs within the empire. Allowing incredible optimization for the clever hive master, and doom for the reckless gene dabbler.
- Adds the portrait "Opaline Hive".

Traditional Empire Expansions:
Celestial Prospectors Expansion:

- Adds the origin, All That Glitters, allowing an empire to start with a Treasure World and granting natural talent at securing trade deals and accumulating wealth.
- Adds a new civic, Treasure Hoarders, allowing an empire to terraform planets into "Treasure Worlds" by covering a planet in riches.
- Adds the portraits, "Planet Breaker", "Hoard Keeper", and "Vyper Intergalactic™".

Secret Expansions
Spoopy extra things!

Additional Portraits
- 7 additional portraits
- Secret portraits?

Generic Game Changes:
- Hives can now not only keep other xenos as livestock, but they can remove their population controls to allow enslaved xeno populations to grow. (Base game does not allow hivemind owned livestock to grow.)

Mod Compatibility and Code of Creation:
Universally compatible. This mod heavily avoids modifying core Stellaris code, and linker ignored files (like main.gui) to maximize mod compatibility. I avoid doing certain tempting things like custom strategic resources, but it means this mod is compatible with everything. Basically I'm aiming for code stability and compatibility over getting too greedy with my creativity lol. I want this mod to be basically be free DLC for anyone, the "Vanilla+ Players" and the "Heavily Modded Giga Gamers".

Requirements
UI Overhaul Dynamic

Chinese Localization Mod by 卡尔文迪斯梅特:
MC驻群星汉化

In Development
Any and all feedback is welcome! Please contact me if you notice any bugs or feel that certain values should be re-balanced!

Latest Changes
- Updated to 4.0
- Fixed improper population generation at start of game
- Nanoplagues can now absorb planets as a decision, and increase planet size with massive amounts of living metal....infinitely...

Patreon! :3[patreon.com]
213 kommentarer
Exu 25. aug. kl. 18:15 
I got the Treasure World through discovery. I saw a vacant world near my home system lmao, it would be sad that I'll remove the mod because I cant even build a stronghold because it got a 30% Stability now
Soggy Cat :3  [ophavsmand] 25. aug. kl. 13:39 
@Exo
Ohhhhhhhh i seeeeee. Did you acquire the Treasure World from space, conquest, subject integration, or some other non-terraforming method? This happened a while back for someone else. It's mostly bad game design on my part, but you can only utilize treasure worlds if you have the civic that lets you create them. I assume this is what happened to you too. I should really make it consistent because it keeps confusing people.
Exu 25. aug. kl. 9:32 
Hello! Im using a lot of mods but I use UI Dynamic and Tasty Pack with it. i tried placing Tasty Pack below UI Overhaul Dynamic but the planet UI is still janked. Imma try to make some tests. I recently got a hold of a Treasure World and cant make buildings on the new colony because of it. Love your mod tho
Soggy Cat :3  [ophavsmand] 25. aug. kl. 8:39 
@Exu
I just ran a game using just Tasty and UI Dynamic in the latest version of Stellaris and could not see anything irregular. If you can let me know what you mean exactly I can pinpoint anything odd more easily. Also if you are running a ton of mods the issue might have nothing to do with Tasty? Any further details would be super helpful!
Exu 25. aug. kl. 6:15 
Treasure World UI is bugged in the new update, so does the new planets
👁️⃤Singu ꧅🥲⃤⃞⃟ 20. aug. kl. 15:11 
@Laaven Since I'm playing with the same pack, might be the "No default empire spawn" Mod?
Soggy Cat :3  [ophavsmand] 15. aug. kl. 0:07 
@Laaven
https://media.tenor.com/HZCYj746QkgAAAAM/staringsoldiercatok.gif

Dear god 296 mods.... alright I'll do my best to figure out what's going on lmao. Thank you for the data!
Laaven 14. aug. kl. 21:32 
@Sad Wet Cat
I'm running this collection: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2856154452
Soggy Cat :3  [ophavsmand] 14. aug. kl. 5:32 
@Laaven
Hmm, I checked a barebones game with just The Tasty Pack and UI Overhaul and could not select or get other empires to spawn with uhoh_culture ship culture. I also tried with the modset my friends play with (about 16 mods) and didn't see anything.

uhoh_culture does exist though, but its an empty backup template in case something in the game fails to load. Is it possible some other mod is changing how empires generate and selecting it? Because my code flags it as unselectable for both players and AI by default. It is quite possible some shipset mod is failing, and thus defaulting to the uhoh set. Are you running other mods? (I know crazy question to ask a Stellaris player.)

Any details will help me track down if Tasty is the root, or if its just someone else's mod failing to load gfx cultures, if anyone else experiences this please let me know too!!
Laaven 14. aug. kl. 0:42 
One of random empires spawned with your uhoh_culture ship culture and it's blank box