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@Elynaih - I've fixed the order for all the mods. Thank you for bringing this to my attention, and sorry it took until now to fix.
@Mithrel - This only adds 6 genes, and has no impact on the visibility of the faction icons.
I've modified the value of the mod a few times, but I know it's important for the game to accurately recognize the name when loading the mod, so I've never modified the name. I don't know why this sequence appears. This only happens when I install Balanced with the previous two modes. If you don't use Limit Ignore and you can't see the genes in Balanced, it's still broken. Meanwhile, if I only used OP and Extra, it's in order of NC X-7 and NM 6-1.
I'm trying to make a thorough distinction between xenotype using OP version of the gene and xenotype using balanced version of the gene. The former is needed for custom scenario play, and the latter is needed to focus on more realistic play. So I want to use all three mods. Again, thank you very much. But because I installed a lot of gene modes, it's so hard to use gene editing tools when the order is disturbed like this. I'd greatly appreciate any help. 11 out of 10.
But there's still something I want to ask you. I'm very greedy, so I downloaded and applied all three-OP and Balanced and Extra versions. But unlike when I only applied OP and Extra versions, after I added the Balanced versions, the order of each gene is weirdly reversed in the Capacity tab. In my case, when I used ignoring limit to let me see the archite capsules, the order is as follows: Nano Machine is NM, OP is OP. Nanaite Capacitor is NC, Extra OP is EX. Archite Capsule is AC, Balanced is BA.
NM 1(OP), NM 6(OP), NM 2(OP), AC 6(BA), NM 4(OP), NM 3(OP), AC 5(BA), AC 4(BA), AC 3(BA), NC 9(EX), AC 2(BA), NM 5(OP), NC X(EX), NC 7(EX), NM 1(OP), NC 8(OP)