Arma 3
74 평점
Root's Anomalies - Zeus Module
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Data Type: Mod
파일 크기
게시일
업데이트일
18.268 MB
2022년 10월 30일 오후 7시 56분
2025년 3월 27일 오전 4시 22분
업데이트 노트 5개 (보기)

다운로드 위해 구독하기
Root's Anomalies - Zeus Module

xMidnightSnowx님의 1 모음집
Root's Workshop Collection
아이템 5개
설명
Heavily Reworked Zeus Module for Alias's Anomalies for use in mission without needing Eden Editor.

Found under tabs "Root's Anomalies" in the "Modules" section.

Project is now open sourced with APL-SA Licence! Check out the GitHub page here![github.com]

Current version - 4.0.2

REQUIRED ADDITIONAL ADDONS/DEPENDENCIES:

OPTIONAL/SUPPLEMENTAL ADDON:

Signed and tested for dedicated servers.
Works out-of-the-box with both Vanilla Medical and ACE Medical systems.

Requires EVERYONE (Client, Server, and all connected Machines/Players) to have this addon installed and loaded due to custom textures and sounds.



Useful for Stalker, SCP, Halloween, F.E.A.R, Horror, Sci-Fi, Alien, Anomalies, Prototype, Monster or any other themed Missions.




++++ CREDITS ++++

Major credits to ALIASCARTOONS for his original idea and work.
Check out more of his cool stuff here.




++++ ANOMALIES ++++

All of the anomalies are made with customization in mind. It is highly recommended to read through each option to tweak it as per your requirement.
Health is calculated by number of 'hits' received from other units. 10 Health = Hits from projectile required to 'neutralize' the anomaly. Some anomalies have special property for termination. Please read them carefully.

Available Anomalies:

Burper Anomaly

  • Instantly kills all objects within the configured radius.
  • Can be made visible/detectable only for units with 'Detection Device' configured. (Default: Vanilla Mine Detector)
  • Can be made evaded by units wearing the 'Protection Device'. (Default: Kitbag (MTP))
  • Can be killed/destroyed via the configured "Killswitch" vehicle within the 'Kill-Range'. (Default: CSAT Typhoon Device Truck)

Farmer Anomaly

  • Travels underground to a random target within its territory and causes massive shockwave for 25 meters.
  • Targets ground based infantry and vehicles.


Flamer Anomaly

  • Uses fire to burn and kill units within its territory.
  • Targets ground and air units.
  • Does not like water.

Screamer Anomaly

  • Uses high-pitch sound to pushback things.
  • Can be customized to use custom models (including live AI).
  • Depending on the chosen Model - Requires use of Heavy Explosives to neutralize the anomaly.

Smuggler Anomaly

  • 'Teleports' / 'Smuggles' objects, and units to and from various random places.
  • Can be customized to spawn random/specific objects including AI.
  • Spawned AI are always hostile to players regardless of side.
  • Can be made visible/detectable only for units with 'Detection Device' configured. (Default: Vanilla Mine Detector)
  • Can be made evaded by units wearing the 'Protection Device'. (Default: Kitbag (MTP))
  • Customizable to turn off 'Flashing Lights' in the settings to help players with epilepsy or other conditions.
  • [NOTE] - Highly recommended NOT to manually delete the entity after being placed.

Steamer Anomaly

  • Uses underground gas pipes move to a random target within its territory and burst out.
  • Can only be neutalized by use of explosives around its location.
  • Can be customized to provide 'visible' pathing to its position for short period to aid in locating its position.

Strigoi Anomaly

  • Uses electric current to disorient, confuse, drain stamina, and kill units within its territory.
  • Can be customized to only be active during night time.
  • Customizable to turn off 'Flashing Lights' in the settings to help players with epilepsy or other conditions.

Swarmer Anomaly

  • Deadly files that leeches off of nearby units until the unit is either dead or away from its territory.
  • Can be neutralized by throwing the configured 'Pesticide' object.
  • Can be manually killed by executing ["", true] remoteExec ["Root_fnc_SwarmerKill", 2]; locally.

Twins Anomaly

  • Anoamly that plays with the mind and vision of its target - slowly killing them.
  • Can be killed by shooting its "Heart".
  • Customizable to turn off 'Flashing Lights' in the settings to help players with epilepsy or other conditions.

Worm Anomaly

  • A gaseous entity in the shape of worm attacking its target by slamming to the ground.
  • Can confuse the anomaly in selecting its target by having more than one unit near it and by running in different directions.
  • Can be neutralized by throwing the configured 'Worm Diffuser' object.
  • Can be manually killed by executing ["", true] remoteExec ["Root_fnc_WormKill", 2]; locally.




++++ LICENSE ++++


Project is now open sourced with APL-SA Licence! Check out the GitHub page here![github.com]


댓글 35
Epic_Guy33 2025년 5월 3일 오후 8시 04분 
Several of the anomalies seem to be broken. I can only get Swarmer,Screamer, Worm and Smuggler to work.
samthesmart 2025년 4월 18일 오후 5시 52분 
Thanks so much for the update!
xMidnightSnowx  [작성자] 2025년 3월 27일 오전 4시 23분 
Fixed the issue. Thanks @Devil_Creator
Phenosi 2025년 3월 26일 오후 1시 49분 
@xMidnightSnowx great work!
Devil_Creator 2025년 3월 15일 오전 7시 42분 
we're getting an error for a missing ; in burper_ai_avoid.sqf at line 12. When looking at the code, at "_fct = selectRandom [30, -30]" it seems to be missing this ;
Corporal Ray Person 2025년 3월 7일 오후 9시 14분 
We are so fucking back B)
xMidnightSnowx  [작성자] 2025년 3월 7일 오후 3시 38분 
After almost 3 years, (and dozens of disappointments from 'coders') I've pushed a new update. Life and things got in the way. Good news is that the project is now open source - feel free to contribute/redistribute (under the same license) or raise pull requests as needed.
Donny 2024년 12월 1일 오후 12시 58분 
doesn't even work for me wont load on any menu zeus or editor
Marty-TR 2024년 11월 25일 오후 10시 13분 
are you alime @xmidnightsnowx
Mr. J Soda 2024년 8월 28일 오후 7시 53분 
Any news on that update?